ART258: Part 7-A — Rigging a basic human character in Maya (Part 1/3)


https://i.ytimg.com/vi/4umDtn1S1SA/hqdefault.jpg



In this tutorial we’ll start the rigging process by placing the bones/joints in place, aligning them, and mirroring them to the other side.

overview: 0:00
organizing things: 2:12
setting up the scene: 3:36

leg joints: 8:19
upper body joints: 12:00
arm/hand joints: 14:28
hip joint: 24:00
connecting joints: 27:29
renaming joints: 30:48
IK handles for arms and legs: 33:45
reverse lock foot joints: 36:10
mirroring joints: 41:08

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