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Blender tutorial – Create Matcaps From Scratch and Render in Cycles
https://i.ytimg.com/vi/ceoSrmpJ-v0/hqdefault.jpg You wanted to know more on this topic, and so I’m really happy to add an extension to my previous tutorial on Matcaps, creating them from scratch and applying them in the Cycles renderer. Happy Blending! Download files for this tutorial on the tutorial page: http://www.cgmasters.net/category/free-tutorials/ Applying matcaps in the 3D View/Blender Game Engine:…
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Maya 2016 tutorial : How to create 3D geometry off 2D image
https://i.ytimg.com/vi/yvPqlmylgPA/hqdefault.jpg In this Maya 2016 tutorial I will show you how to simply create 3D geometry off of a 2D image. source
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Tutorial de blender 3d basico
https://i.ytimg.com/vi/9CC3nBlFExI/hqdefault.jpg Los comentarios han sido desactivados para evitar gente incívica e inmadura que no quiere aprender. En este tutorial aprenderéis a como usar o utilizar blender en 20 minuto, aprenderéis lo mas básico y algo mas sobre la interfaz de blender y algunas cosillas adicionales para que podáis aprender a usarlo correctamente y os desenvolváis.…
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Transformers effect in 3D Maya
https://i.ytimg.com/vi/Lbn5Vlv6o6E/hqdefault.jpg source
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Mastering Lighting in Blender
https://i.ytimg.com/vi/m-N149FMlWk/hqdefault.jpg Discover the core fundamentals of lighting in this mostly theory tutorial. For a full summary visit: http://www.blenderguru.com/videos/mastering-lighting source
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Tutorial: Rigging an IK Leg in Maya
https://i.ytimg.com/vi/WxogLUq1rd4/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include: – Joint placement – Creating an IKRP handle to control the leg – Creating IKSC handles to stabilize the foot – Creating…
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7 open source terminal games for Linux
[ad_1] Do fancy graphics really make a game better? Can a text-based game for Linux still keep you entertained? Don’t get me wrong, I do occasionally enjoy playing a AAA game release from a major studio. But as I’ve gotten older, I’ve found that I really value gameplay (and nostalgia too, admittedly) far more than…
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Lessons learned for building an open company with transparent collaboration
[ad_1] In the first part of this two-part series, Building a business on a solid open source model, I described how an open source business needs to provide a solid ground for all stakeholders, users, contributors, employees, customers, and of course investors. Foundations, licenses, and trademarks can be helpful in building an open ecosystem. Open…
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Set aside ego for the sake of a shared goal
[ad_1] Time and again, The Open Organization (and all of the community-driven materials surrounding it) highlights the importance of driving organizational change through collaboration and inclusive decision-making. But driving change in a meritocracy isn’t as easy as saying, “I’m going to be more collaborative.” Collaboration is a spirit, an attitude, something that should be a…
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[Part 1/ 24] Blender anime character modeling tutorial – Reference and Eyes
https://i.ytimg.com/vi/AlX-wVx-NNU/hqdefault.jpg Reference: https://dl.dropboxusercontent.com/u/8723059/CharacterSheet.jpg alternatively if not available find the reference at the blenderartist forum thread (post #47) http://blenderartists.org/forum/showthread.php?326862-Anime-Character-Modeling-Complete-workflow This is part 1 of the anime character modeling tutorial. This video will cover loading in the reference and beginning the model with the eyes and parts of the nose. I hope you like it, thank you…