Autodesk Maya 2012 Tutorial- How to Mirror Objects


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Autodesk Maya 2012 Tutorial- How to Mirror Objects. Easy way to mirror geometry on maya 2012.
A really quick tutorial for almost any level. Enjoy.
If you have questions just ask.

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28 responses to “Autodesk Maya 2012 Tutorial- How to Mirror Objects”

  1. thank you man this worked for me however i have a question. lets say i have a circular object that is not smooth, i use the sculpt too to smooth my object but the middle which is where the mirroring happens i get a crease that occurs making the middle not smooth. how would you think i could fix this?

  2. Using Topology Symmetry is the way to go in 2016. I've been struggling with this issue for days until figuring out that Topology Symmetry works with all the tools. I want to make sure people watching these older videos know.

  3. in maya lt 2016 the reflection setting changes into symmetry setting, and i choose symmetry to object Y and the preserve seam was checked but it still has hole in the middle of mesh when i use the move tool, any solution?

  4. I have already created an object but I want that object to be a mirror. I cant copy the object because the effect will not be as same as mirroring the object if I rotate it. How can I reflect my object as Vertical / Horizontal as same in Photoshop?

  5. Thanks for the tut! Can you say please why is that when I make mirror of an object with a help of Duplicate special, the instance copy has reversed (black) polygons. I go to Normals and choose Reverse, but in result instance becomes with grey polygons (as I need) and in oposite – the original becomes black (reversed)…. So, what is the reason that polygons in instance are reversed, how to correct it?

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