Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 6- Texturing


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Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 6- Texturing. The final video in the series shows you how to color the model using adobe photoshop.

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24 responses to “Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 6- Texturing”

  1. Great tutorials, thanks. Only real point is that they (not just this episode but all) could use a few more explanatory comments from your robot voice guy. For instance, when you open Photoshop and start clicking all over the place, the voice just says one simple line, you have to watch it 10 times to try and figure out what you did! Otherwise, great!

  2. I use ctrl + backspace/delete or alt + backspace/delete depending on what color you have for your foreground and background. To set the colors to default black and white just press d.

  3. I really love this video, as i am studying Maya right now, i have question, when u copy the UV map picture into the photoshop, how do u just fill the colour with white? (its going so quick, and i am the beginner of PS. : P)

  4. you mean for animation? Well first you will have to rig the model and then animate it. I really don't know much about animation so I can't really help with that topic. Good Luck

  5. I agree I don't necessarily explain every step in this video. This video is mainly to get the overall idea of how to go about texturing in photoshop. to fill with white I believe is either Alt delete/backspace or control delete/backspace on keyboard.

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