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ATOM Animation Transfer
Now artists can transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format—another element of the new Open Data initiative. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys, enables artists to more easily repurpose existing animation data as new characters are created.
Trax Clip Matching
Artists can now more easily visualize how motions within two or more Trax clips match in order to adjust how they blend together. Clip Ghosts enable animators to view the start and end frames of clips as skeletal wireframes in the 3D view; clips can be manually matched with the help of these visual cues, or automatically matched using a choice of options for translation and rotation
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15 responses to “Autodesk Maya 2013: ATOM Animation Transfer”
it's really helps :*
nice tutorial, and please explain about how to give shadows.
Thanks so much exactly what I needed
Does anyone know how to make a .map file? There absolutely no documentation on how to make one.
is it possible to transfer blendshapes animations with Atom?
When I try this it doesn't work at all
anyone know where the rwb porsche is from?
how to put tokyo big sight help me
ahah one can hope
No you can't master maya, at the very least you have to watch some very good tutorials on the internet
why?
is a complete noob being able to master maya by not taking any classes ?
noob = me lol
that looks pretty coolll………..
but I am really interested in knowing …. wht will happen to the data re-targetting….
if ma girl character(say Global Control) is constraint to some other character…
how it will transfer the animation …. as a whole and in parts ….
coz currently …. Maya 2012 editMA fails in this situation.
This year's Maya and 3ds are pretty disappointing
Cant be sure, until I use it
🙂