Autodesk Maya 2013: ATOM Animation Transfer


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ATOM Animation Transfer
Now artists can transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format—another element of the new Open Data initiative. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys, enables artists to more easily repurpose existing animation data as new characters are created.

Trax Clip Matching
Artists can now more easily visualize how motions within two or more Trax clips match in order to adjust how they blend together. Clip Ghosts enable animators to view the start and end frames of clips as skeletal wireframes in the 3D view; clips can be manually matched with the help of these visual cues, or automatically matched using a choice of options for translation and rotation

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15 responses to “Autodesk Maya 2013: ATOM Animation Transfer”

  1. that looks pretty coolll………..

    but I am really interested in knowing …. wht will happen to the data re-targetting….

    if ma girl character(say Global Control) is constraint to some other character…

    how it will transfer the animation …. as a whole and in parts ….

    coz currently …. Maya 2012 editMA fails in this situation.

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