Autodesk Maya 2013 Modeling Tutorial – Dinosaur (brachiosaurus) Modeling Part 1


https://i.ytimg.com/vi/oxsuIVhfKd4/hqdefault.jpg



Download Files : http://3dextrude.weebly.com/download-files.html

Support Timesplitters 4 : http://www.facebook.com/Timesplitters4PLZ
Autodesk Maya 2013 Modeling Tutorial – Dinosaur (brachiosaurus) Modeling Part 1. In this video I introduce the project overview and start the modeling process of the dinosaur mesh. This video is for almost any level, including beginners, but knowledge of the maya interface will greatly help you in the process.

Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.

2011 maya “Autodesk Maya (Software)” software, tutorial , autodesk , 3d , modeling , hot to, dinosaur modeling , brachiosaurus , modeling tutorial , beginner , advanced , intermediate , video , how to video , support, tools, extrude , maya interface , autodesk maya 2013 , autodesk maya 2012 , autodesk maya 2011

source


45 responses to “Autodesk Maya 2013 Modeling Tutorial – Dinosaur (brachiosaurus) Modeling Part 1”

  1. Hi, i will also build this dinosaur, but if i go to the Duplicate Special Menu (all settings are as you said) and then click Duplicate Special…nothing happend….i tryed it 10 times…nothing happend, i also tryed apply but nothing :/

  2. hello, im using your tutorial to help me make a wolf however when I get to the point where you have to make the edge loop, it distorts the shape and cant get any further in the wolf modelling. Please answer as quickly as possible because I have an important deadline to meet for this project.

  3. I know it can make the universe explode so I wouldn't try it if I were you. In all seriousness, is totally fine as long as you know you will smooth your model at a later stage, if you are not then don't use subdiv mode. It obviously is a good idea to check back at how the low poly is looking as you are working in subdi mode.

  4. Thanks for this. Just a suggestion: Dinosaur front views are indeed hard to come by, but for many good dinosaur *top* views (which help maybe even more in getting accurate body contours), I recommend _The Princeton Field Guide to Dinosaurs_ by Gregory S. Paul.

  5. best option would be to get a mouse with middle mouse button. I personally prefer to use a mouse as I find using the trackpad for this type of thing painful. I think there is away to change the settings to work better on a trackpad, a google search would probably help you out.

  6. Make sure not to scale/move/rotate in object mode as this will cause a gap. Work with edge/face/vertex. select the edges that create the gap, at the top of the screen there is an area where you can type a value for x,y,z. Type 0 on x and press enter, this should fix the gap. If it doesn't try typing 0 on a different axis. This will only work if you created your initial object in the origin of the grid.

  7. As soon as I start to manipulate the mirrored body, I notice an immediate "gap" between the two sides of the dinosaur. This has caused me some problems down the line when extrude the neck as the polygons are not connected at some points. Is there a way to avoid gaps, or am I doing something wrong when I scale/move/rotate?

  8. Well, what can I say. Just don't rush it, patience is key. Just post your questions and I ( and other users) will try to answer. Also, if you are fairly new to Maya I would suggest to start to model more simple objects like props and once you get more familiar with the tools you can start with characters.

  9. Maya? I haven't used blender in a really long time so I don't know what is like right now, I assume it's pretty good. I don't know which is easier to use because I barely used blender a long time ago. There is a free student version of maya for students. You can also buy it for around 3 thousand dollars.

Leave a Reply