Autodesk Maya 2013 Tutorial – Character Modeling – Mustache, Hat Part 9


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Autodesk Maya 2013 Tutorial – Character Modeling – Mustache, Hat Part 9

Download concept : http://3dextrude.weebly.com/download-files.html

I go over how to create the mustache, the hat and start the hair geometry.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you. Create your own website : http://www.weebly.com/link/6KXeZQ

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11 responses to “Autodesk Maya 2013 Tutorial – Character Modeling – Mustache, Hat Part 9”

  1. You can make a long beard just like I did the mustache. You could also use transparency maps for that, but you will have to look for videos on that ( most important thing is having good normals for a good render). For a different hat all I can say is use the tools and techniques you have learned until now and go for it whichever way you think works.

  2. What if I want a full beard like Gandalf's just not that long, going down to the neck. I'm making an intro for an youtuber and I'm making a blue midget that's why I got alot of trouble with your tutorials though. 😀

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