Autodesk Maya 2013 Tutorial – Oil Barrel Modeling, Texturing, and lighting


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Autodesk Maya 2013 Tutorial – Oil Barrel Modeling, Texturing, and lighting.

In this video I go over how to model an oil barrel. I provide a texture file to apply to the model and then go over some basic lighting.

There is no narration on this video. Create your own website : http://www.weebly.com/link/6KXeZQ

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38 responses to “Autodesk Maya 2013 Tutorial – Oil Barrel Modeling, Texturing, and lighting”

  1. As an AP Digital Media Arts student, I know a lot when it comes to adobe software. I recently took it upon myself to load Maya and learn how it works (there was no one I knew that was available to teach me how to use it). After watching several videos, you've helped me understand the basic principals (among a number of more intricate principals) of the software in a matter of a few days. For that, I commend you. 

  2. I hear you, that is why this was the last silent tutorial I made. It is crucial that you know what I'm doing and there is no better way than by verbally explaining it. Thank you for watching.

  3. Glad you're doing these but for the love of God add speech to the others. As someone who's learning this program it's enormously frustrating to just watch you do it when you're not explaining what it is you're doing.

  4. How are you getting the "to UV" to come up.. I do the selection then click back to the uv map but a.. I get is UV Face Edge, what step am I missing to get that other menu for "to UV" option?

  5. I selected the face and then hold down shift and double click the face next to it. As long as you inserted the edge loop at the top you should have the same geometry there.

  6. nope, that is it. Make sure you select only the faces at the top and nothing else. Also, make sure you don't have soft selection enabled ( when geometry looks red). Press b to enable/disable soft selection.

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