Autodesk Maya 2013 Tutorial – Treasure Chest Modeling, Texturing, lighting Part 1


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Autodesk Maya 2013 Intermediate Tutorial – Low Polygon Treasure Chest Modeling, Texturing, lighting Part 1

Get textures : http://3dextrude.weebly.com/download-files.html

or

http://www.cgtextures.com/

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Create your own website : https://secure.weebly.com/r/PRWAEH
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A series of videos showing how to model, texture, and light a low polygon Treasure Chest. This video is intended for intermediate maya users who know how to navigate and know how to create really simple models. I will be using many of the tools available in maya for modeling. After the modeling process is complete, I will show you how to UV this particular model. Once the modeling and UV unwrapping process is completed, I will proceed to texture the model using the latest version of adobe photoshop cs6.

Enjoy. Questions and comments are encouraged! Create your own website : http://www.weebly.com/link/6KXeZQ

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42 responses to “Autodesk Maya 2013 Tutorial – Treasure Chest Modeling, Texturing, lighting Part 1”

  1. when making tutorials, don't use any keyboard shortcuts in a video without referring to what you are doing because you will do something too quickly for anyone to know what you did and then don't say what the shortcut is

  2. im using maya 2016 and it doesnt have the normal average scale setting. It has object.normal,world,component,parent,along rotation axis,along live object axis. Which one of these settings would be the best to use for the step at 9:14?

  3. If you have problems extruding at 4:50, double click on the move tool icon on the left menu (looks like a cone with a red arrow next to it) then scroll down on the menu that pops up to find 'Reflection Settings' and disable reflection.

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