Autodesk Maya 2014 Tutorial – Wireframe Rendering


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Autodesk Maya 2014 Tutorial – Wire-frame Rendering.

Overview : In this video I go over how to create a simple wire-frame render of your model.
Techniques shown in this video apply to the following versions of Maya : 2014, 2013, 2012, 2011.
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It is as easy as drag and drop. Click on the link to get $10 credit towards a pro account.
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Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you

Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/b…

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24 responses to “Autodesk Maya 2014 Tutorial – Wireframe Rendering”

  1. Hi great video. I'm trying to render out an object on a turn-table with some nCloth. I applied the wire-frame shader like you showed and it works great on frame 1 but all 199 other frames are rendering out without a wireframe and just the white lambert shader? Any advice?

  2. Thank you sooo much. I spent almost all day looking at other tutorials which had a MUCH longer process, and in the end none of them worked out for me…but this is so simple, and it did work, so mad that I lost so much time. Thank you nonetheless! 

  3. Thanks for the video, do you know any way to make the back side faces show? An example of what I mean is to make a cube with 4 subdivides on each face, when you render with transparency the faces in the back do not show. I attempted to reverse normals but they still did not show through.

  4. I was able to get it to work on some certain parts of the geometry from the character. The whole character has one shader the lambert, but i don't understand why the render doesn't show up on the rest of the geometry any ideas why ?

  5. Thank you so much for uploading this. I've watched about 6 other Maya wireframe render tutorials and none of them mentioned to select "Legacy Sampling Mode" under the "Quality" tab in Render Settings for 2014 version. I wasn't getting the wireframe render I wanted but I have now thanks to you! I've given your video a Like 🙂 Thanks again

  6. Overview : In this video I go over how to create a simple wire-frame render of your model.
    Techniques shown in this video apply to the following versions of Maya : 2014, 2013, 2012, 2011.

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