Autodesk Maya 2015: Bifrost Procedural Effects Platform Part 1


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Want to know more about Maya 2015? Visit:
http://area.autodesk.com/maya2015
Naiad’s photorealistic liquid simulation technology is back, as the basis for the all-new Bifrost. Fully integrated in Maya 2015, Bifrost allows you to preview simulations interactively in Viewport 2.0, providing the stellar results artists have come to expect from the powerful Naiad technology.
Environment Reality Capture by xRez

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38 responses to “Autodesk Maya 2015: Bifrost Procedural Effects Platform Part 1”

  1. Hi, are there any prerequisites upon creating a liquid from an object? Because i am trying to do the same and nothing happens! In a new scene, if i do this on a sphere, everything is ok. but in my scene, nothing. Is this a bug or something or am i doing something wrong?

  2. I really wish the video showed your mouse and a little blip of concentric circles so we can see where you're clicking. Without that it's difficult to follow you're actions. You also didn't show how to add an emitter, which is easy enough to figure out but shouldn't have been excluded.

  3. new machine. HP SSD. souped up. new maya 2015…. bifrost don't render – 'mesh has no faces' – i know there'll be a box somewhere to tick. and i know its MR dependent. anybody any tips?

  4. where did you get "emit" from Fluid effects ocean" ? with Biforst?
    I'm confused that's jump and missed Emitte.
    little problem and frozen.. I not see water on my maya 2015 nothing but Maya 2014 works.. I don't know its 2015 news

  5. Maya 2014 was the biggest update since….since 8.5, and now this…I got to say Autodesk has been doing a great job lately, not only in updating their products but also in collaborating with Unity3D obviously, making it easier for game developers too not only for film makers 🙂

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