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Create complex, highly realistic dynamic and kinematic simulations with the Maya Bullet Physics engine.
Environment Reality Capture by xRez
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31 responses to “Autodesk Maya 2015: Bullet Physics”
why i always see negative comments about maya?
Very cool. Thanks for the tutorial. I'll try it on my own to see how the effects will come out.
i need to ask something regarding those objects in the background. i think they are GPU Cache. right?? but how could you give them material or color? would you please explain alittle about them and whether we can render GPU cache with shader or not?
can we have this scene file?
For those wondering how to do those chunks, google 'Maya fracture script'
how much does this software cost reply back
What software did you use to shatter the geometry of that rock? The one built in Maya is giving me a lot of trouble even after installing all my service packs; keeps telling me to delete history but there's no history left, I've even used a new material without success…
which one should i learn maya or max
maya shatter effect is so ridiculous that you must use other software if you want to shatter looooool –
Is there any option to get the project file 2 practice at home?
Does anyone know if this works with alembics from other 3D packages? like Houdini which is using the same bullet solver?
Is this demo project available for downloading? Or is it hidden away somewhere in one of the Maya 2015 folders?
How do you create that structure, with the pieces the way it is? The maya shatter effect keeps giving me a fatal error, and corrupts my file. Using Maya 2015 SP2
What specs are on that computer, it runs so well.
maya 3ds max help me with the differences pros con what not
what's that hi_lo thing he put it in that bullet thing and can someone say where can i find that??
THANKS, I think I fixed my troublesome ramp physics. The ramp would act like a damn box instead of a ramp.
Where can i get this scene?
WHAT wireframe is looks more complicaded to calculate than a render view?
Why the hell doesn't anyone show how to do the fracture ever. PLEASE REALLY.
If anybody from Autodesk can hear me. Please consider to implement glue constraints between more Rigid sets. Its so important. Second. Sleeping mode to active should me triggered also with fields not only collisions. If you want to explode thing, you just put volume field inside geometry and trigger sleep mesh to active. Thank you!!!
Bullet physics is garbage inside maya. Geo other than a cube doesn't get calculated. Hope the bugs get fixed.
how can i fracture object without plug-in in maya ?
ive been trying to make a scene of a plane crashing into a building, but i dont know how to get the plane or the footage with the building. Please help me.
please help, when I change some attributes, it just doesn´t update the parameters and when it finally happens, it somehow remembers the last simulation – like the cache was not deleted – and it uses the cache in different frames so it jerks! Really buggy thing – and I alwas have to select objects more times, try things like setting initial state, selecting objects or fields or going to the start of playback range but it just doesn´t help.
What is used to generate the low poly version? Something like a poly reduce?
Drink a shot everytime he says "Straightforward"
how the fk he did thouse geometry clouds?
This is not real tool. It is toy. You cant for example constraint part of the bullet rigid set to another geometry. So you cant simply explode something and keep some part of that rigid body set stay at place. You should develope node based constraints like in Momentum for XSI. Maybe we will see something in Bifrost in near future. Something what connect bullet power and bifrost node based process. In 2015 we have bifrost liquid simulation and destruction pipeline for kids not for professional work.
hey Autodesk Team, its nice to see bullet and glue in this release, but is there a way to partially manipulate the glue network ? so like deleting parts of the network or make timing based effects to better direct the sim ?
The tool looks messy and unfinished if you ask me. I think we need to have better particle/physics to react.
If you hit thin car metal its going to crunch and possibly break away from the starting pice. Since its dense and stong its going to stay together for the most part.
If your hitting several feet think rock/concreate its going to not have the same effect as the strong metal. Its going to come off in small chunks and only the hit/danage particles are going to come off.