Autodesk Maya 2015: Bullet Physics


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Create complex, highly realistic dynamic and kinematic simulations with the Maya Bullet Physics engine.
Environment Reality Capture by xRez

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31 responses to “Autodesk Maya 2015: Bullet Physics”

  1. i need to ask something regarding those objects in the background. i think they are GPU Cache. right?? but how could you give them material or color? would you please explain alittle about them and whether we can render GPU cache with shader or not?

  2. What software did you use to shatter the geometry of that rock? The one built in Maya is giving me a lot of trouble even after installing all my service packs; keeps telling me to delete history but there's no history left, I've even used a new material without success…

  3. If anybody from Autodesk can hear me. Please consider to implement glue constraints between more Rigid sets. Its so important. Second. Sleeping mode to active should me triggered also with fields not only collisions. If you want to explode thing, you just put volume field inside geometry and trigger sleep mesh to active. Thank you!!!

  4. please help, when I change some attributes, it just doesn´t update the parameters and when it finally happens, it somehow remembers the last simulation – like the cache was not deleted – and it uses the cache in different frames so it jerks! Really buggy thing – and I alwas have to select objects more times, try things like setting initial state, selecting objects or fields or going to the start of playback range but it just doesn´t help.

  5. This is not real tool. It is toy. You cant for example constraint part of the bullet  rigid set to another geometry. So you cant simply explode something and keep some part of that  rigid body set stay at place. You should develope node based constraints like in Momentum for XSI. Maybe we will see something in Bifrost in near future. Something what connect bullet power and bifrost node based process. In 2015 we have bifrost liquid simulation and destruction pipeline for kids not for professional work.

  6. hey Autodesk Team, its nice to see bullet and glue in this release, but is there a way to partially manipulate the glue network ? so like deleting parts of the network or make timing based effects to better direct the sim ?

  7. The tool looks messy and unfinished if you ask me. I think we need to have better particle/physics to react.

    If you hit thin car metal its going to crunch and possibly break away from the starting pice. Since its dense and stong its going to stay together for the most part.

    If your hitting several feet think rock/concreate its going to not have the same effect as the strong metal. Its going to come off in small chunks and only the hit/danage particles are going to come off.

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