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7 responses to “Autodesk Maya 2015 Tutorial | Rigging And Weighting: Understanding Joints”
I wonder if robots voice over these things
Hi! My model is built up using multiple meshes. Im working with both blend shapes and skeleton. . How can I skin these components AND use blendshapes only for my head in a good way? When I combine all meshes I lose acess to different components (making it impossible making blendshapes for the head only)
Thanks
When I select the animation tab, I only get visualize, anim deform, constain, cache and help.. any tips?
thanks man
thanks mate
smoke everytime you hear joint
Nice video and very helpful, but just FYI the singular of axes is axis.