• Saturday , 21 October 2017

Autodesk Maya 2015 Tutorial | Rigging And Weighting: Understanding Joints

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7 Comments

  1. Ray Adnyana
    July 28, 2017 at 18:13

    I wonder if robots voice over these things

  2. 9robin3
    July 28, 2017 at 18:13

    Hi! My model is built up using multiple meshes. Im working with both blend shapes and skeleton. . How can I skin these components AND use blendshapes only for my head in a good way? When I combine all meshes I lose acess to different components (making it impossible making blendshapes for the head only)

    Thanks

  3. Sander Koldenhof
    July 28, 2017 at 18:13

    When I select the animation tab, I only get visualize, anim deform, constain, cache and help.. any tips?

  4. Arin Guha
    July 28, 2017 at 18:13

    thanks man

  5. Arin Guha
    July 28, 2017 at 18:13

    thanks mate

  6. Westberry Films
    July 28, 2017 at 18:13

    smoke everytime you hear joint

  7. Escobar Manchulo
    July 28, 2017 at 18:13

    Nice video and very helpful, but just FYI the singular of axes is axis.

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