Autodesk Maya 2015 Tutorial | Rigging And Weighting: Understanding Joints


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7 responses to “Autodesk Maya 2015 Tutorial | Rigging And Weighting: Understanding Joints”

  1. Hi! My model is built up using multiple meshes. Im working with both blend shapes and skeleton. . How can I skin these components AND use blendshapes only for my head in a good way? When I combine all meshes I lose acess to different components (making it impossible making blendshapes for the head only)

    Thanks

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