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This video tutorial covers the basics of how to use the Revolve tool within Autodesk Maya 2016 and previous versions. This video teaches how to make a Lamp model using this technique.
Download the image used here : http://3dextrude.weebly.com/download-files.html
Learn the Fundamentals of 3D Modeling here : http://3dextrude.weebly.com/store/p3/Autodesk_Maya_-_An_Introduction_to_3D_Modeling_%28_Digital_eBook%29.html
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Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Perspectives Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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6 responses to “Autodesk Maya 2016 – Lamp Modeling Using Revolve Tool”
Dude, you channel gave me a lot of good information about modelling and texturing especially. Great job!
Hi there! I'm trying to learn how to model in order to make a simple game, and this tutorial really helped me out! Thanks!
Nice tutorial 🙂
what is your background music?
welcome back 🙂 good tutorial.
Wow, really helpful 🙂