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Substance Designer 2018 – Stylized Character Clothing and Armor Timelapse
Learn how to put together a scene in Unreal : https://gum.co/ue4room
Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
Zbrush Brushes : https://gum.co/stylizedbrushes
This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#Zbrush
#SubstancePainter
Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
42 responses to “Autodesk Maya 2018 – Character Clothing Speed Model”
Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently!
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2:20 damn he is thicc asf
This gives me anxiety…
БЛЯ, МОИ УШИ……….
Can your show command button it will very good
number of polygons in the end?
do you have to literally connect the clothes to the character itself? Or just by combining the mesh is all I need to do?
i recently pissed the bed
Give the link to download this model…
Did you also make the character design yourself ?
great music
So zbrush was open source back in the day and now it's an $8,000 program. It seems to only want a select few people to be able to progress within a certain realm of the art industry. Just saying this cuz I would love to be able to use zbrush and there's no other programs that even come close 2 what zbrush can do.
I am curious about license. I wanna make my own stuff with maya, substance paint, zbrush. And these days i making these. But i dont have a lot of money for buy these programs. So, i wanna use education versions and wanna upload on youtube to make money from views. How u make this video and what kind of license you use?
Video của kênh rất hay nhưng đừng có che tên phần mềm như vậy, nhìn ai cũng biết 3 phần mềm bạn sử dụng đó là MAYA, ZBRUSH và SUBSTANCE PAINTER. Tôi vẫn không hiểu vì sao bạn cần phải che tên phần mềm? Mục đích là gì?
how do u do that
i cant even rig a joystick lol
your music sucks
Didnt realize zbrush is part of autodesk maya 2018. basicly you made lores geo and upres and sulpt in zbrush. title is misleading. start to finish is not maya 100%. cheers model looks great. maya does have its sculpt tools btw. lets see this done in maya only.
awesome work, the music was a headache though
dis insane
Very well done. I think you just need to slow down your video, and split it into two seperate videos ..
wooow sir i need your mentorship on this you are really a genus.
solid work!
Сэр создать то создали одёжку. но а что с тем что бы одеть на персонажа эту саму одежду
so when you finish doing stuff in Zbrush, do you export mesh with SDiv 5/4 or cut a normal map then apply on Substance painter???
Hawt damn. One day I will model with that skill. 😀
Heyyy YUGIOH!
meaningless video … it would be meaningful if somebody talk and say what he is doing .so that we can learn .
and once you are done, youll be looking for another job, sigh…
Hey Man! Really love your content! It is for sure my favourite channel for 3d !
I was just wondering if in order to animate your character at the end you had to merge/combine all of the different pieces of cloth and armour in one single mesh or there’s a trick to that?
Thank you so much for your work
At 11:11 you are using the gauntlet off the character to control the one on it, what is that called?
good tutorial, how does one go about rigging this character/clothing and armour? that would be a great tutorial to go with this.
did you make music in Maya ? 🙂
Hi!这位兄台,能否解答下我的疑问?
请问你是从MAYA里面建模完成后就直接导入Zbrush里面雕刻完了再分UV的吗?如果是,有什么好建议吗?
我每次雕刻完因为每个模型零件的细分等级都不一样,想合并为一个整体再导出去分UV。但电脑卡到我快要哭了,等待过程十分痛苦。
我有想过在MAYA导出的简模先分UV然后再导入Zbrush细分进行雕刻,但这样又会导致UV变形。
你能详细跟我讲讲你的方法吗?思路是如何顺利完成的?
盼望你能解脱我的人生一大烦恼,每次碰到这里我真的想死的心都有
祝你安好!!!
At this point I'm beyond lost, my lecturer says to 100% avoid 3 sided polygons and Mudbox does not facilitate them, if you want to increase your poly count. Does it make any difference in software like Substance painter or when is it alright to use them?
Intersecting geometry isn’t a problem??
Ehy a question bro: do you use smooth mesh after modeled the low poly in maya? Or you leave it as it is?
I really like mesh of this model. perfect for animation.
lol the last animation ruins everything 🙁 no joke its very good
You just got yourself a new subscriber ! cheers
truly amazing work, as a programmer I've tried modeling before although it was too time consuming for me. Props to you for having patience.
This vedio is amazing,thanks for sharing your work with us,and you have to admit it that the music is controversial ,and i think the music fine BTW:)
how did he devide the models without changing thair shape, plz send me tutorials, plz plz plz.
i really need it, im working on a game