• Saturday , 30 May 2020

Autodesk Maya 2018 – Character Clothing Speed Model

Code Canyon

https://i.ytimg.com/vi/7XdTMWuKDbQ/hqdefault.jpg



Substance Designer 2018 – Stylized Character Clothing and Armor Timelapse

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
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Join the Patreon group for more : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng
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Pentathena
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Brian Nicolucci
Martyna Grek
Mannolo Martinez
Dana Cernisova
Kiyo
Evgeny Osmet
Nasser Cahusac de Caux
Ashlmet
Maksim Krivtsov
Arian
Marc-Philipp Brakhane
Dominoze
Alex Colbourne
John Cyrus Tuico
Victor Ullmann
Quantum

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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#Zbrush
#SubstancePainter

Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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42 Comments

  1. 3dEx
    July 5, 2019 at 13:42

    Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently!

    To join : https://www.patreon.com/3dEx

  2. iuttashi._ Yt
    July 5, 2019 at 13:42

    2:20 damn he is thicc asf

  3. Sena Çalışır
    July 5, 2019 at 13:42

    This gives me anxiety…

  4. Super Six Four
    July 5, 2019 at 13:42

    БЛЯ, МОИ УШИ……….

  5. PR Honor
    July 5, 2019 at 13:42

    Can your show command button it will very good

  6. Юра Недашковский
    July 5, 2019 at 13:42

    number of polygons in the end?

  7. CreationsPhenomenons
    July 5, 2019 at 13:42

    do you have to literally connect the clothes to the character itself? Or just by combining the mesh is all I need to do?

  8. Mitchell White
    July 5, 2019 at 13:42

    i recently pissed the bed

  9. NINJA STAR
    July 5, 2019 at 13:42

    Give the link to download this model…

  10. Rabbox
    July 5, 2019 at 13:42

    Did you also make the character design yourself ?

  11. Rank1 Life
    July 5, 2019 at 13:42

    great music

  12. The Operator
    July 5, 2019 at 13:42

    So zbrush was open source back in the day and now it's an $8,000 program. It seems to only want a select few people to be able to progress within a certain realm of the art industry. Just saying this cuz I would love to be able to use zbrush and there's no other programs that even come close 2 what zbrush can do.

  13. ZEEN MANN
    July 5, 2019 at 13:42

    I am curious about license. I wanna make my own stuff with maya, substance paint, zbrush. And these days i making these. But i dont have a lot of money for buy these programs. So, i wanna use education versions and wanna upload on youtube to make money from views. How u make this video and what kind of license you use?

  14. Olium
    July 5, 2019 at 13:42

    Video của kênh rất hay nhưng đừng có che tên phần mềm như vậy, nhìn ai cũng biết 3 phần mềm bạn sử dụng đó là MAYA, ZBRUSH và SUBSTANCE PAINTER. Tôi vẫn không hiểu vì sao bạn cần phải che tên phần mềm? Mục đích là gì?

  15. Kick Blow
    July 5, 2019 at 13:42

    how do u do that
    i cant even rig a joystick lol

  16. squiggle1020
    July 5, 2019 at 13:42

    your music sucks

  17. Filip Kicev
    July 5, 2019 at 13:42

    Didnt realize zbrush is part of autodesk maya 2018. basicly you made lores geo and upres and sulpt in zbrush. title is misleading. start to finish is not maya 100%. cheers model looks great. maya does have its sculpt tools btw. lets see this done in maya only.

  18. Marcus Reineck
    July 5, 2019 at 13:42

    awesome work, the music was a headache though

  19. Tj Cherry
    July 5, 2019 at 13:42

    dis insane

  20. Cosmo 585
    July 5, 2019 at 13:42

    Very well done. I think you just need to slow down your video, and split it into two seperate videos ..

  21. Friday Peter
    July 5, 2019 at 13:42

    wooow sir i need your mentorship on this you are really a genus.

  22. Gabriel Lopez
    July 5, 2019 at 13:42

    solid work!

  23. Anvar SHaripov
    July 5, 2019 at 13:42

    Сэр создать то создали одёжку. но а что с тем что бы одеть на персонажа эту саму одежду

  24. TinDK Scrapbook
    July 5, 2019 at 13:42

    so when you finish doing stuff in Zbrush, do you export mesh with SDiv 5/4 or cut a normal map then apply on Substance painter???

  25. Lúc Ó hÍcidhe
    July 5, 2019 at 13:42

    Hawt damn. One day I will model with that skill. 😀

  26. BornBeyond
    July 5, 2019 at 13:42

    Heyyy YUGIOH!

  27. Raihan Farooq
    July 5, 2019 at 13:42

    meaningless video … it would be meaningful if somebody talk and say what he is doing .so that we can learn .

  28. Baldoxxx4000
    July 5, 2019 at 13:42

    and once you are done, youll be looking for another job, sigh…

  29. Zopar tile
    July 5, 2019 at 13:42

    Hey Man! Really love your content! It is for sure my favourite channel for 3d !

    I was just wondering if in order to animate your character at the end you had to merge/combine all of the different pieces of cloth and armour in one single mesh or there’s a trick to that?

    Thank you so much for your work

  30. Daedarae Notera
    July 5, 2019 at 13:42

    At 11:11 you are using the gauntlet off the character to control the one on it, what is that called?

  31. Scott Bez
    July 5, 2019 at 13:42

    good tutorial, how does one go about rigging this character/clothing and armour? that would be a great tutorial to go with this.

  32. Milicko Mijatovic
    July 5, 2019 at 13:42

    did you make music in Maya ? 🙂

  33. Guangwen Xu
    July 5, 2019 at 13:42

    Hi!这位兄台,能否解答下我的疑问?
    请问你是从MAYA里面建模完成后就直接导入Zbrush里面雕刻完了再分UV的吗?如果是,有什么好建议吗?
    我每次雕刻完因为每个模型零件的细分等级都不一样,想合并为一个整体再导出去分UV。但电脑卡到我快要哭了,等待过程十分痛苦。
    我有想过在MAYA导出的简模先分UV然后再导入Zbrush细分进行雕刻,但这样又会导致UV变形。
    你能详细跟我讲讲你的方法吗?思路是如何顺利完成的?
    盼望你能解脱我的人生一大烦恼,每次碰到这里我真的想死的心都有
    祝你安好!!!

  34. The Lemon Eater
    July 5, 2019 at 13:42

    At this point I'm beyond lost, my lecturer says to 100% avoid 3 sided polygons and Mudbox does not facilitate them, if you want to increase your poly count. Does it make any difference in software like Substance painter or when is it alright to use them?

  35. Marie-France Trottier
    July 5, 2019 at 13:42

    Intersecting geometry isn’t a problem??

  36. Lykan 3D
    July 5, 2019 at 13:42

    Ehy a question bro: do you use smooth mesh after modeled the low poly in maya? Or you leave it as it is?

  37. Krzysztof Kunicki
    July 5, 2019 at 13:42

    I really like mesh of this model. perfect for animation.

  38. Dhieen
    July 5, 2019 at 13:42

    lol the last animation ruins everything 🙁 no joke its very good

  39. Burke The Great
    July 5, 2019 at 13:42

    You just got yourself a new subscriber ! cheers

  40. Mobile Hero
    July 5, 2019 at 13:42

    truly amazing work, as a programmer I've tried modeling before although it was too time consuming for me. Props to you for having patience.

  41. ShnEastley
    July 5, 2019 at 13:42

    This vedio is amazing,thanks for sharing your work with us,and you have to admit it that the music is controversial ,and i think the music fine BTW:)

  42. Vadim Kirnichenko
    July 5, 2019 at 13:42

    how did he devide the models without changing thair shape, plz send me tutorials, plz plz plz.
    i really need it, im working on a game

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