https://i.ytimg.com/vi/enJiqZeD6H4/hqdefault.jpg
Autodesk Maya 2018 – Boss Key Modeling and Texturing Timelapse
Learn how to put together a scene in Unreal : https://gum.co/ue4room
Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut
Zbrush Brushes : https://gum.co/stylizedbrushes
This video shows a timelapse video on how to model a simple Stylized Key. Autodesk maya was used to model and Substance Painter for texturing. It took about 20 minutes to make the whole thing.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
13 responses to “Autodesk Maya 2018 – Demon Key Speed Modeling”
Did you make the mesh high poly in zbrush before you imported it into substance painter? I'm following along with the video and my model still looks very low poly, especially the horns. Thank you!
I think you are working on game
Becuse Your every models are very similar in colour. So if my guess correct I will wait to play….😂
Really nicely done work, however in all honesty, the fact the eyes have different sized Irises stresses me out aha
I've new to maya and have been watching a lot of your speed models but I always get confused as to how you correctly import maya models into substance painter correctly. Do you cut the UV mapping out of the video or is there a way around it?
cual es el otro programa con que agregas materiales y como toma el programa ese modelo enseguida
which is the other program with which you add materials and how the program takes that model right away
Amazing work! Unfortunately , Stylized Smart Material – did not work with me ! [Data Preset] Invalid preset 3dEx_Stylized_Material . Can you plz provide the solution
cool! How did you make the normal map?
I'm just curious, are these speed model videos displaying models that are "game ready?" I only ask due to all the intersecting geometry and all that.
Are you able to share the materials you are using, I will happily pay for them.
That looks awesome! At first I thought you used a texture for the eye but you just simply painted it, well done. Cant wait for the next one 🙂
can you share yorue stylised materials?
The key looks pretty nice.
Half way through the video, the music reminded me of Halloween town from Kingdom hearts.