Autodesk Maya 2018 – Demon Key Speed Modeling


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Autodesk Maya 2018 – Boss Key Modeling and Texturing Timelapse

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a timelapse video on how to model a simple Stylized Key. Autodesk maya was used to model and Substance Painter for texturing. It took about 20 minutes to make the whole thing.
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Support the channel : https://www.patreon.com/3dEx

Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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13 responses to “Autodesk Maya 2018 – Demon Key Speed Modeling”

  1. Did you make the mesh high poly in zbrush before you imported it into substance painter? I'm following along with the video and my model still looks very low poly, especially the horns. Thank you!

  2. I've new to maya and have been watching a lot of your speed models but I always get confused as to how you correctly import maya models into substance painter correctly. Do you cut the UV mapping out of the video or is there a way around it?

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