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Autodesk Maya 2018 – Forward Kinematics Arm Rigging Set up
Download Resources at : http://3dextrude.weebly.com/download-files.html
This video shows, step by step, instructions on how to create a simple character arm FK rig set up which includes the fingers. Rigging is a crucial step to getting your characters ready to be animated. This video teaches the basics and clear, easy to follow, steps that any 3D enthusiast can follow. This video has been made specifically for beginners, but can be followed by any knowledge level.
Mic used : https://goo.gl/WsavXt
Autodesk Maya Basics : https://goo.gl/ZaZJVo
3D Printing Guide Book : https://goo.gl/Lm676u
Check out our Patreon page! : https://www.patreon.com/3dEx
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model this specific character: https://www.youtube.com/watch?v=aBsZY4kaNQY
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Learn how to model a Soda Can.
Here’s a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
source
17 responses to “Autodesk Maya 2018 – FK Arm Rigging Set up”
Good tut, but the music in the background is just annoying.
its my first arm rigging video
This is an excellent and clear tutorial—taught me the basics quickly and easily.
152 tutorials!!!! and this is the one that worked properly from start to end, this is the best FK tutorial out there
Hi , I have an issue , when I add IK handle to the joints it moves the joints from its original place even the orientation of the joints is correct as you see in the video, and also even when I move the joints back to its original place when I turn IK Blend ON and Off it moves the joints again , how can I make the joints still even after adding the IK handle?
https://www.youtube.com/watch?time_continue=7&v=mbBFcuZeLFM
2:45 For my own future reference on fixing controller reference.
How can I copy it to the other side without having to go through the hassle of redoing it?
Can I duplicate to another side?
problem I was facing as of the moment was mirroring all of this. my solution so far was creat a group then duplicate and put the duplicate in the group then -1 on X same on blender.
To line up the joint with the control wouldn’t it just be easier to parent constrain the Joint to the control with main offset off then duplicate the control then press the down key on the key board and then press delete on the keyboard. Then drag the original CTL into the new duplicate, then just delete the parent constraints.
So I was rigging my arm and it became a horrid mess with multiple IKs and what not. After seeing this video, I learnt how simple it can be. Thank you so much. You are a Godsend <3
Hi there! You mentioned at the start of the video that there's a way to keep both IK & FK Controllers, may i know what is it?
What is the point of the groups?
clivical or shoulder are same ??
FINALLY! Rigging for FK arms NOT in T pose. I've tested bake pivot and custom orientation but nothing have worked. Finally a solution. TY!
I have a problem when i move my IK my joints move crazy i dont know why
Thank you very much, you are a good teacher.