• Wednesday , 3 June 2020

Autodesk Maya 2018 – Shield Speed Modeling

Code Canyon

https://i.ytimg.com/vi/VUZP_I7BOh8/hqdefault.jpg



Autodesk Maya 2018 – Stylized Shield Timelapse Video.

Get the Smart Material here : https://www.3dex.net/download-files.html

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a timelapse video on how to model a stylized Shield model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.
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Support the channel : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
sharooz
Ivan Car
Isabella de la hoz

Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

source

3d Ocean

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28 Comments

  1. Mohammed Albaqer AL-Rubaye
    May 6, 2019 at 15:41

    Hey Man, I'm a Blender User and I just wanted to mention that you Sir are probably the Best Autodesk Maya Designer I Have Ever seen and I also recommend you do explanatory Videos to do the Models. thank you Anyway

  2. Fraggle Rocks
    May 6, 2019 at 15:41

    Really nice workflow.

    The top 2 tips I took from this are the way you can combine the mesh and auto generate the poly-groups from them (saved me so much time) and the way that when you first subdivide when in Zbrush you turn of Smt-divide and then back on for nice beveled edges.

    Cheers!

  3. Zeein404
    May 6, 2019 at 15:41

    Какая вторая программа которую он использует?

  4. Kosinoyoh
    May 6, 2019 at 15:41

    When you make the texture, is that maya too or another software ?

  5. john
    May 6, 2019 at 15:41

    Why he did not render in ZBrush?

  6. Zheng Yuan
    May 6, 2019 at 15:41

    Hi, i have problem merging it to center at 0:22 …where is the edge should i select?

  7. Matt Janes
    May 6, 2019 at 15:41

    I think as I learn blender, I'm just going to still watch these videos to learn some of your process in making 3D models, its very interesting to watch how you do it, I see the end result and think how I'd try to, yet you make it look so simple hah

  8. Jared van Breda
    May 6, 2019 at 15:41

    Did you make the UV map in Maya, or after you processed it in Zbrush? Also, I'm curious how you managed to get the Zbrush detailing to project onto the low poly mesh?

  9. kev chu
    May 6, 2019 at 15:41

    how do you get your orb_cracks brush strokes to taper so finely?

  10. Razgriz
    May 6, 2019 at 15:41

    In maya is unwrap automatical? or you skipt this process ?

  11. Shahbaz Awan
    May 6, 2019 at 15:41

    incredible

  12. Siberhecy
    May 6, 2019 at 15:41

    3:19
    I really can't understand, is it painting or sculpting? You get low poly model. If you sculpt it must be high poly right? Because its just a straight faces..
    I'm so confused 🙁

  13. Shouptik Dey
    May 6, 2019 at 15:41

    may I have to UV before Zbrush ??

  14. ZARBOR
    May 6, 2019 at 15:41

    i need this for my game! 😀

  15. kev chu
    May 6, 2019 at 15:41

    What exactly do you do between 1:00 and 1:13 to separate the base of the shield with the border? It looked like you just cut and pasted the middle part, but I'm not sure, help please 🙂

  16. itay michaelly
    May 6, 2019 at 15:41

    Great work, when you open the model on substance, is it high poly or low..? Can you move it to maya and render it for sample?

  17. roger Chevalier
    May 6, 2019 at 15:41

    how do you get back the faces that were deleted by ctrl + delete?

  18. Nando Carmona Flores
    May 6, 2019 at 15:41

    How did u bake the high poly into low poly?

  19. ZBClass com Clovis Silva
    May 6, 2019 at 15:41

    to rotate did you use any program?

  20. Kenny Ling
    May 6, 2019 at 15:41

    hi, its beautiful~~ i have a question: how did you do the final rendering?

  21. Insaaw
    May 6, 2019 at 15:41

    It's very impresive, you are very talented ! It's possible to do the same on Cinema 4D with the same functionalites ? Or only MAYA ? 😮

  22. Frosty Dog
    May 6, 2019 at 15:41

    Those quick mention that you access, how do I get the in Maya? Got your stylized textures thanks mate!

  23. Enric Bagur Orfila
    May 6, 2019 at 15:41

    Can you share the "extra brushes" that you used in Zbrush? Your works are amazing!

  24. Davi Lacerda
    May 6, 2019 at 15:41

    Can you teach how to make good UVs?

  25. geralt rivia
    May 6, 2019 at 15:41

    great model, can anyone here tell me that the process is complete? i didnt see baking and uv mapping?

  26. Nikhila Rane
    May 6, 2019 at 15:41

    Thank you for sharing. I faced one issue when I added Emissive channel in Substance. The model texture changed to default grayscale.

  27. Léo BISTON
    May 6, 2019 at 15:41

    Still awesome dude ! I have two question, How do you select one object from your model in zbrush ? and do you work with a graphic tablet or your mouse ?
    Keep going !

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