Autodesk Maya 2018 – Stylized Axe Speed Modeling


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Autodesk Maya 2018 – Stylized Axe Modeling and Texturing Timelapse
Based on original concept by Anastasia Sid

Get the Smart Material here : https://www.3dex.net/download-files.html

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a timelapse video on how to model a simple Stylized Axe. Autodesk maya was used to model and Substance Painter for texturing. It took about 35 minutes to make the whole thing.
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Create your own website : https://secure.weebly.com/r/PRWAEH
It’s as easy as drag and drop. Click on the link to get $10 towards a pro account.

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Special Thanks to my Patreons!

Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
sharooz
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#SubstancePainter
#3D
Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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44 responses to “Autodesk Maya 2018 – Stylized Axe Speed Modeling”

  1. Can anyone explain to me how he is doing what he is doing at 2:09 to 2:12??? I've used the multi-cut tool and made my shape, but how does he then separate it from the other parts, make it its own object, and then bring back the original piece. Now making them separate meshes. I've very confused :S

  2. I am a graphics designer, and a CS student, you say it took 35 minutes , how much time would it take me to learn this software's all basics, one thing i have learnt is that being jack of all trades is not worth it but i really think learning 3d will enhance my graphics skills, should i learn it or not, i am a super fast learner and i think i can learn it pretty fast provided it isn't too rocket science stuff, i learnt Photoshop in two days, previously i have tried 3d and i think it isn't too complex if you get to know how to navigate

  3. Quick question: How did you make the wood depth at 3.30? Did you use a normal wood texture? If yes how did you get just the heights of it? Did you use just its heightmap?

  4. i always struggle with curvature map .. when i export maya mesh to Substance and apply Edge wear it gets messy and thats because i don't have curvature map. any ideas how i can get around that ?

  5. I don't know why you guys use music in educational video, you should speak what you are doing that would be mush more helpful for the learners. like the steps or which key you are pressing that would make the video impressive and understandable not this meaningless tune.

  6. Hi, this might come out as weird since this is a 3D video but… may I know the music you used in this video? The ones in the description are not them. Love the video though!

  7. I just had the biggest "Oh… that's such a smart way of doing it" moment!
    It was 2:05
    Not sure if it'll work in blender though. I'll try it.

    Edit: You can! I'll still need to work out the kinks of how to do it (so far it only cuts 1 side, even after pressing z), but it totally works!

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