Autodesk Maya 2018 – Stylized Flower Speed Modeling

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Autodesk Maya 2018 – Stylized Flower Modeling and Texturing Timelapse

Get the Smart Material here : https://www.3dex.net/download-files.html

Learn how to put together a scene in Unreal : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Zbrush Brushes : https://gum.co/stylizedbrushes

This video shows a timelapse video on how to model a simple Stylized Flower. Autodesk maya was used to model and Substance Painter for texturing. It took about 35 minutes to make the whole thing.
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Special Thanks to my Patreons!

Zheng
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Juan
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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17 thoughts on “Autodesk Maya 2018 – Stylized Flower Speed Modeling

  • July 16, 2020 at 20:08
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    @3dEX do some object with many strings, I need to understand how to do it in a more practical way

  • July 16, 2020 at 20:08
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    I've really been enjoying your speed modeling and have been making some of your models. I thought this one would be easy but I'm stuck on the petals. Can you describe how you extruded the edge, increased the thickness and duplicated it? Did you detach a component first before starting the form the petal? I'm probably missing something really simple, but can't seem to figure it out 🙁

  • July 16, 2020 at 20:08
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    Amazing, as always!
    Maybe you can make video how to do bush or tree for game engine? I have heard for for bushes, trees and hair need to use plane and add some texture.
    Thanks!

  • July 16, 2020 at 20:08
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    You are actually very skilled and creative and i really love watching your modeling videos…
    Now lets get to the main point…i have a challenge for you(i saw someone doing it i thought it would be awesome especially for the content of you channel :P)you have 24 hours to do 100 different assets for a game or an animation(it doesnt matter how big or small are the models)all you have to do is model and texture(and uv ofcourse :))

  • July 16, 2020 at 20:08
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    I bought your video on creating smart materials. Great stuff. Would love to see more longer videos of you explaining why you are doing the things you are doing. Modeling has become the easy part for me. But substance painter is still a mystery

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