Autodesk Maya 2018 – Stylized Room Scene


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Autodesk Maya 2018 – Stylized Room Modeling and Texture Timelapse Video.
Based on original concept by : boris bakliza
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Get the Scene with all the files : https://gum.co/ue4room

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

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This video shows the culmination of the last few modeling videos as we put together all the models into Unreal Engine 4. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing and Unreal Engine 4 for rendering.
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Join the Patreon group for more : https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
sharooz
Ivan Car
Isabella de la hoz
Steven Zhu
Joran Vergoessen
Chuck McGee
Matei Giurgiu
Ruben Dandrea
Tayo Figueroa
Andrey
Sasha Alexandra
Mario Montero
Yaroslav Gorbachev
EJ Branagan
Nico Amani
Lewis Satini
Lucas Rampaud
Josef Furstenzeller
Seif Toktogoelov
RMN
Terry Mosier
Gabriel Santos
David Soriano
Brian Nicolucci
Craig Horne
Jacek Ackermann
Seven Dots
Anthony Peacock
Sergio Peixoto
Etienne Rabe
Yunfeng Dong
Charlie
Jorge Aguilera
Jongwook Lee
Gustavo Schonemberger
Luca
Palloma Queiroz
Nelsinho Maior
Lito
Luiz Octavio Mulula
Wesley Chase
OkonoShy
Brendan Gallagher
Juan Carlos Solon
Guillermo del Prado
Genie
David Tavan
Alexander
Akira
Vitaly Weegson
hesoyamguy
Matthew Anderson
Gerard Ngu
MoneyMonkey
João Marcelo Oliveira Rocha

Get the Smart Material here : https://www.3dex.net/download-files.html
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

#AutodeskMaya
#SubstancePainter
#UnrealEngine4
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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46 responses to “Autodesk Maya 2018 – Stylized Room Scene”

  1. Hi I have bought this tutorial and have a question for your workflow. after doing the details in zbrush, do you bake the normal maps in maya? if not, how do bake normal maps? is there a way to bake them from high poly mesh directly in substance painter?

  2. When modeling like without textures on and whatnot in Maya, how do you get your shading that good of quality? When I have 2 objects intervene each other its like flat shades. I'm not sure if that makes sense but I'd like to know how to improve my default shading quality if its possible.

  3. I knew from the start you were building a stylized lmao all they stylized props had to be for something 😏

    edit: it's beautiful, btw. i wish i done something like this back in school–a scene that's more focused on storytelling rather than scale. good stuff, as always, my man!

  4. No waaaaaay!! I was not expecting that! I should have guessed it though! hahahahahaha Incredible work, pal! This is exactly the kind of thing that I want to be able to make. I modelled an entire kitchen some time ago, but I gave up the texturing. I was using 3dcoat and I wanted to handpaint everything, but I wasn't used to the software.
    But this kind of video really motivates me to go back to that project!
    Congratulations, this is amazing!

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