Autodesk Maya 2018 Tutorial – Easy Potato Chips Bag Modeling


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Autodesk Maya 2018 Beginner Tutorial – Potato Chips Bag Modeling-Texturing Tutorial

Download Resources : https://www.3dex.net/download-files.html

This video shows, step by step, instructions on how to model and texture a simple Potato Chips Bag. This video shows how to model using the latest version of Autodesk Maya.This video teaches the basics and clear, easy to follow, steps that any 3D enthusiast can follow. This video has been made specifically for beginners, but can be followed by any knowledge level.

Watch Exclusive Tutorials at: https://www.patreon.com/3dEx

Special Thanks to my Patreons!

Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
sharooz
Ivan Car
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank
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Learn how to model a Soda Can.

Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis – Kevin MacLeod (incompetech.com)
Space1990 – Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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24 responses to “Autodesk Maya 2018 Tutorial – Easy Potato Chips Bag Modeling”

  1. Quick Maya 2018 question: i have been working on an animation and i am wondering how do I get the fully rendered animation out of Maya and into a video format? I've looked everywhere for an answer and can't seem to find anything. Any ideas and or advice?

  2. Super simple, I could also see using it to make bags of grain, dirt, fertilizer, any game prop with that shape.

    Would using that UV Layout tool in the UV Editor have been a better method to deal with the overlapping UV shells?

  3. Sir this is the way that you have to do the tutorial normal and explain so everbody can understand and learn what you are doing if there are somesone know a lot just skip and put the part that he is want but this the way that we need

  4. I have one minute watching this super video and iam forced to pause it and comment ok thats the way you have to model talking and explaining so we can learn a lot better and watch the tools and skill to model keep going on

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