Autodesk Maya 2020, Zbrush 2020, Substance Painter – Potion Container

Autodesk Maya 2020 – Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.

Learn how to Make an Outdoor Environment:

Learn how to make the Stylized Material here :

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Maya Tools :
Zbrush Tools :

Computer I recommend:

Drawing Tablet I recommend :

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Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight

and Counting! Your name will appear in the video credits!

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Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

Concept Art : Ivan Vershigora
Concept Copyright : 3dextrude Tutorials

__Music :
Dragon Ball: XenoVerse ‒ Cruel Androids
Dragon Ball: XenoVerse ‒ Capsule Corporation
Dragon Ball: XenoVerse ‒ Space

Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.


32 thoughts on “Autodesk Maya 2020, Zbrush 2020, Substance Painter – Potion Container

  • November 26, 2020 at 21:01

    Hey do you do these with commentary at normal speed, or is that part of your paid content (Which I could be interested in)?

  • November 26, 2020 at 21:01

    Currently trying to follow these and do my own props, but when I apply Clay Polish it just deforms the entire mesh? Is there a video explaining the process a bit more? From Maya to Zbrush and early steps in Zbrush?

  • November 26, 2020 at 21:01

    Спасибо, что показываете весь процесс, это очень помогает в изучении. Повторяю за Вашими видео и понемногу вливаюсь. Жду каждое Ваше видео 🙂

  • November 26, 2020 at 21:01

    Hey quick question how does Mays 2018 compare to Maya 2020 since they seem pretty similar and rn im using Maya 2018 with the same versions you have (i think) of zbrush and substance.

  • November 26, 2020 at 21:01

    At first i thought it's a chess piece with a nice design 😀
    Always enjoying your videos!
    Already learned so much from them
    Keep up the good work!

  • November 26, 2020 at 21:01

    I think your high poly in maya you can make them in zbrush with zmodeler brush and auto creases before subdividing them / dynamesh

  • November 26, 2020 at 21:01

    I really would love to know where you get textures from! Or what textures you recommend for Maya when making it look cartoony like this

  • November 26, 2020 at 21:01

    Looks great, I was wondering how you achieved the liquid inside the glass look for this prop. When I started watching the video I thought that you were going to place a mesh inside a shell with the inside mesh being the liquid and the outside becoming the glass, but it looks like you only have one mesh that represents the liquid and the glass. Is this a common layering trick or something? Or do you have to create some custom meta channel and tell your shader to use it or something? Sorry if this is well know effect, I have not done enough research on my own yet, but it looks cool and I wanted to make sure to inquire about it.

  • November 26, 2020 at 21:01

    I didn't get the UV part, why would u UV out just 1/4 of the object? How does it work, and also why do you bake in substance each map separately, instead of all together? thanks :> great vid tho

  • November 26, 2020 at 21:01

    I've been watching a few of your videos for awhile now and it's been inspiring me to start modeling again. I've been in such a rut since graduating uni learning how to do this and not being able to find a job in anything related to 3D work. Yet watching your work flow with all 3 programs it reminds me of how fun it actually was. I just lost motivation. Watching how you create makes me want to again. Only issue would be Zbrush. I have an old version of painter too but that shouldn't be an issue. If you see this though I'd like to know where you get your references from or what you'd recommend. I wanna start making stuff again, but idk if it'll be good enough. I have to update my portfolio anyways since its been about over a year now too. The finalized piece you made looks great along with the rest of the stuff you make. It looks so detailed but the steps making them are so easy. AH >.< IM RAMBLING!!! I'm sorry. I guess i'd like to know what you'd recommend. (References etc, and what motivates you)

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