Autodesk Maya | Curve Warp Deformer for Toon Style Hair


https://i.ytimg.com/vi/o1E3VtkkjCM/hqdefault.jpg



University project demonstration for character development.
Topic: Toon style hair strands
Solution: Using the curve warp deformer with custom meshes.
Software: Autodesk Maya 2018 (Works in Autodesk Maya 2019)

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27 responses to “Autodesk Maya | Curve Warp Deformer for Toon Style Hair”

  1. Great video, it's really helped me out! You shouldn't have to make a new curve for each strand right? Could you just duplicate the mesh and curve and use it as a different strand?

  2. FOr some reason, it keeps saying it can not find procedure to createCurveWarp for some reason. And I cant find it in the deform tab, I always have to go to the MASH shelf and it gives me that message

  3. Thanks this was really helpful!
    I was wondering…
    I'm currently trying to edit the polygon that makes up the hair strand without having it conform to the curve.
    Every time I try to drag vertices on the polygon itself it does weird things along the curve.
    Is there any way to 'un-wrap' or de-conform the polygon from the curve so it may be edited normally (while still retaining its curved state)?
    I'm fairly new the maya so apologies if my question sounds a little vague ^^'

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