https://i.ytimg.com/vi/o1E3VtkkjCM/hqdefault.jpg
University project demonstration for character development.
Topic: Toon style hair strands
Solution: Using the curve warp deformer with custom meshes.
Software: Autodesk Maya 2018 (Works in Autodesk Maya 2019)
source
27 responses to “Autodesk Maya | Curve Warp Deformer for Toon Style Hair”
Nice model
Excelente!
really nice tutorial! just what I was looking for. But pleeeeeaaaase try to not sound like your super annoyed by everything your doing…. thats just discouraging
Hello. Thanks for the vid, it really helped me alot on my journey. One question tho: lattices. Tons of them. How to remove them without ruining the whole hairdo?
Hey ^^ great vid ๐๐ป๐๐ป the only problem I have that in my deform bar the curve warp is nowhere to be seen =~= even though Iโm using maya 2018 as well ๐๐ปโโ๏ธ๐คท๐ปโโ๏ธ
Regarding the Curve tool, it doesn't project on the surface persp view on my e.now what to do.
you can only do one hair at a time? :L
awesome !!!
Great video, it's really helped me out! You shouldn't have to make a new curve for each strand right? Could you just duplicate the mesh and curve and use it as a different strand?
thanks
It's nice
I already try it,but my deform have't curve wrap
great video man! I'm curious, would it be hard to lay out the UV's for the hair? cause for my school project I'm bringing my model to ZBrush.
thank you!!! this save my work, you are an awesome sensei
I have been looking everywhere for a video like this! Thank you so much this is extremely helpful!
This is incredible useful!!!This is what I want~~i build anime style hair before and I make a shit…..this would help me!!Thank you!!
Thank you! Very helpful
please make a full tutorial on how create hair i would love to learn how to do that
FOr some reason, it keeps saying it can not find procedure to createCurveWarp for some reason. And I cant find it in the deform tab, I always have to go to the MASH shelf and it gives me that message
Really helpful, thanks a lot.
Omg! Thank you so much for the easy tutorial.. this is exactly what I was looking for!๐ I always tried to model these anime type of hair but i messed up everytime.. this is soo easy! Im going to try this today.
I would love to see if you do whole creation of this model it is so beautiful, you are good teacher
Thanks this was really helpful!
I was wondering…
I'm currently trying to edit the polygon that makes up the hair strand without having it conform to the curve.
Every time I try to drag vertices on the polygon itself it does weird things along the curve.
Is there any way to 'un-wrap' or de-conform the polygon from the curve so it may be edited normally (while still retaining its curved state)?
I'm fairly new the maya so apologies if my question sounds a little vague ^^'
This was awesome! Thank you! With this I was able to model hair for a character I'm rigging!
This is amazing, thank you so much! More people should see this! Nice work!
This was so useful! Thanks
Thank you for the excellent lecture. I should study right away.