Autodesk Maya nCloth Destruction tutorial


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What’s up people?!!!, this is my first ever Autodesk Maya tutorial. today we will take a look at the basic set up of creating an shatter effect with Autodesk maya ncloth. This effect can be used with larger workspaces whether it be blowing up a building or destroying a car. if this tutorial helped you please don’t forget to hit the like button and subscribe i will be doing more tuts on “Autodesk Maya Fluids” and more!!

“Anything is possible”- Jeremiah

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22 responses to “Autodesk Maya nCloth Destruction tutorial”

  1. Little question.I made a wall shooted by bullets,but the wall starts to wall at the first impact.If i erase the gravity,the particles…well,it havnt gravity too lol

    How can I prevent the wall from falling to infinity? i made a floor,passive collider and Ground Plane but that not works.

    The example here : https://youtu.be/0IN4rRLsXfQ

  2. i applied this method to my project and it works well thanks but the thing is i had applied uv's to the object which disappeared as soon as i created ncloth …so can i apply textures to it and the collider object and make the ncloth destruction happen?

  3. Hello,

    I want to make the "destruction" start when the ball hits the stage, not before.  Is there a way to do that? Keyframe it, maybe? In addition, I would like to know if there is a way to stop the destruction right after the ball passes through the stage.  I would really appreciate your help.

    Thanks,

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