https://i.ytimg.com/vi/qeua6BaDyVA/hqdefault.jpg
Here is the site with the image http://www.threespeech.com/blog/wp-content/uploads/2008/06/sackboy_blueprint_eu.jpg
In this tutorial we will be modeling the character Sack boy from Little big planet, I will show you an alternative to flipping your image if facing the wrong way, a new way to model and modeling a character (which I do not like I prefer props) good luck and thanks :).
source
46 responses to “Autodesk Maya: Sackboy Modeling Tutorial [part 1]”
digging all the fashion!
claps rapidly Give yourself a pat on the back sir ๐
how do you use photoshop to cut out the referenece image!!! i want to model a car but dont know how to cut out the reference image and also that all the angles of the car are in different sizes and can you please make a texturing tutorial using mudbox
why dont u make head with sphere base model?
I dont have Maya yet but im using Cinema 4D, Can I do the same thing on Cinema or will this work just for Maya?
hi and how did you do the mouth eyes and texture i saw all 6 videos dut i didnt finish my sackboy! ๐
thanks!
Lol you are probably the worst tutor on the internet :p … if somone needs help drawing a sackboy then they are most probably a noob to 3d modelling so SLOW THE FUCK DOWN,also dont hit on your viewers and try to pass in your skype id :p
In the Move tool options or select options, theres a box which says only select vertices facing camera, forgot where abouts it is though! sorry.
woow thanks men but please if you can help how did you select all the vrtex of the cube from only front view?? i am doing the sackboy but i ve to change to persepctive to select all an is more time :S
thanks!
How did you make/get the sack cover?
You go too fast dude ^^" i can't see what you are doing
No Problem
Get a life bro.
i have the same problem
i cant find it !
i still cant find this
can you do this using nurbs?
wow 0_0 Maya's modeling UI is alot simpler than 3DS Max's, but awesome tut!
awesome man!!…
i can't import the image. it says error please fix.
You probably aren't doing this anymore, but I noticed that aaron didn't answer your question properly.
What I assume you were asking is how to add new Vertices to the cube.
The tool you want is the "Add Edge loop tool"
On the top you go Edit mesh –> Insert edge loop
After adding edge loops, you will have more control of the shape!
For Everyone who can't find the edge Loop tool, go to Edit Mesh>Insert Edge Loop Tool
yeah because I don't model characters, it was a first try. I didn't expect 74,233 views, I only expected 5, so sorry.
Use as many as you want :D.
Only 2 drawings needed?!
What if i would make ร character, i do have to make the sides, front And back am i right?
i dont have the modeling tap after the custom tab at 5:40 i think u called it edge loop. i cant move selected areas with my vortex just the whole side, i would love sum help man! lol
if you ever have time can you make a blender version of this?
sorry but Where did u find the edge loop? and how did u point it?
I just went to vertex mode and clicked 'w' to select my move tool to move the vetex :D. If you need any more help or want me to show you anything, my skype is aaronh678. Thanks and good luck!
Heeeeeeeeelp! I stopped at 5:42 'cause can't find the tool for curving the edges of the cube. I'm using Maya 2013 version. Can you please tell me where I can find it? ๐
hi, since i can't understand at all, when at 3:17 , you click the checkedred ball, how do you get the image? somehow the rectangular still looks gray, how to make the image visible?
thank you in advance.
plane***
Tell me what time and I can help. Because I don't know what 'plane thing with arrows' is, unless you mean just the normal play but with the move manipulator activated?
What is that plane thing with the arrows called? i cant find it on my Maya..
No problem its cool, it was for beginners but this was my 2nd tutorial and I didn't think it would catch on like it did. I only made it for one guy who requested a sackboy tutorial and now loads are watching :p, I understand I don't explain but in my recent tutorials I think I explain pretty well.
Im sorry… I was in a bad mood earlier… hope my comment didnt ruin your day!…
but seriously …. assuming because the shape your showing is fairly simple.. and its merely a how-to-model-it tutorial I would think the general audience for this type of tutorial is a beginner.. and my crit comes from your extremely quick decisions that you were making.. without any type of explanation…. again… sorry…
My old tutorial, but thanks.
horrible…. you are talented in maya… but your tutorial just made my brain hurt
Have you tried to planar map it? Plus I really don't understand what you mean sorry :(. If you could show me an image of the problem.
I think i managed to figure it out, buut when i import the profile view of my sackboy his head doesn't line up. Everything is cropped correctly and in the acftual image his head isn't cropped off.
In the viewport you can see a cube which is kinda see through just click that. If you can't find it I will send you a screenshot.
true
This will probably sound super stupid, but how do i make my geometry transparent? Mine is opaque and i can't see through it.
If thats true then thank you.
3dtextures4you . com
best textures for your project (not spam, not publicity).
You have to edit the UV's I'm sure I showed how to do it in this tutorial.