https://i.ytimg.com/vi/E5nsVg2BlGY/hqdefault.jpg
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Just a simple tutorial on how to rig a cat. autodesk maya 2012
Beginner tutorial
source
https://i.ytimg.com/vi/E5nsVg2BlGY/hqdefault.jpg
http://www.graphicshut.net
Coupon code: dworkshop
Just a simple tutorial on how to rig a cat. autodesk maya 2012
Beginner tutorial
source
44 responses to “Autodesk Maya Tutorial: Maya Rigging Basics”
I got fucked in the ass by my computer and it crashed.
Thank you so much ! I am studying Game Art atm. and i had to to a test about Basic Rigging , so we got a few Exercises for the Topic. Only Problem is that they only show you each part of rigging separately, so if you don't get the Basics of Rigging , you won't be able to do these Exercises xD I guess you saved my Grade with that Video. Thank you so much !
Thanks for the tut. ๐
But please don't induce more motion sickness into people. Wtf is your camera settings?
Great tutorial. Wonder where you are up to now, and if he got a job at an animation studio?
great tutorial!!!!! thank you very much!!!!!!!!!!!!!!!!
very helpful
thanks
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Thanks for the tutorial, now i'm not a complete noob to Maya ๐
there is no skeleton menu in maya 2015
how did u do 0:33?ย
you really did lay out the basics. i understand this a little better now. it's no weight painting tutorial, but this will do. thanks.
I get the feeling you stopped when you realised an issue… thumbs down
wrong…………..
Very nice!!! for a basic ๐
thank you ๋์์ด ๋ฌ์ด์ ๐
OMG >> sooo easy thx dearย
Thank you so much! I hate going on youtube and seeing all these 5 hour tutorials on something that can be easily explained in 5 or 6 minutes. Thanks you bro.
What buttons did you press at 1:52?
Awesome, dude, you solved me most of my problems in less than 7 min, A like and share you! ๐ cheers
great tutorial.ย Nice introduction to rigging.
one of my very few liked vids ๐
thnxxxxxxxxxxxxxxxxxxxxxxxxxxxxx from deep of my heart , really thank you sooooooooooooo much
excellent tutorial!
the class is most easy:D
I saw you had a problem with the back legs where the bone effected the other back leg, could you make a tutorial on how to fix that because I have allot more bones and all my fingers are moving weird.
Thanks for this tutorial.
any one tell me how to find complete maya learning dvd/cd email-udayankas@gmail.com
hi can you make a tutorial on how to make a model like a cat or snail or stuff I find it really hard to do but fact is I want you cause I understand how you teach ๐ thankyou for the vid. btw
Thank you so much, really really helped with an assignment.
Nevermind, found it.
I am using a mac, so what's "PT"? I am also hearing impaired, in case I said it wrong.
Nice and easy tutorial. Exactly what I was looking for. Thanks!
Cool video, I use (Because the assets I am working with are from 1996-1998) Alias Studio Tools. Its damn pain in the ass convoluted program. Really looking forward to learning MAYA and Z-BRUSH as my main 3D sculpting and Animation workflow for video game development. Never really looked into MAYA, but many people tell me it is much better to work with then 3DS MAX. Worked with 3DS MAX a little over the years AND I HATE IT!! SOOO CONVOLUTED!! SOO MANY BUTTONS AND MENUS! NOT INTUITIVE!
I have skeleton on turbosquid for free to help ppl rigg there charater
if your using maya 2012 then why is this video from 2009?
That camera is annoying
URGH THIS IS NOT A HELPFUL VIDEO AT ALL I HATE THESE YOUTUBE VIDEOS, WHY DO THEY NEVER EXPLAIN CLEARER, THIS RIGGING IS ANNOYING ME SO MUCH CAUSE MY POINTS WONT CREATE INSIDE MY CHARACTER AND WHEN I DRAG THEM TO IT THEY WONT LET ME ADD ANY MORE POINTS.
Could you upload the unrigged cat and the rigged cat?
OMG thank God I saw this video…you saved me so much time…thank you soooo much… xDD
Oh and is the ik handle thing the way you rig the spine too? xD I'm trying to make a dog rig that will run in a 2 minute clip, so I think I might need that >.<
There are several ways to do that, but the most effective way of getting a rig which reacts the way you want it to is the use the Paint Weights tool, which will allow you to change which parts stretch and to what degree. It's relatively simple to get parts of the mesh to act as a unit this way rather than stretching. ๐
is there a way so you can lock the mesh so it doesn't stretch?
Holding "X" will make your move tool snap to the grid as you drag something.
Holding "V" will snap to close vertices.
Toggling "insert" will let you move your pivot point about your object, without moving the object. Or you can just center it within your object by going to Modify > Center Pivot.
the joint size doesn't matter. It calculates within a radius from the center of the joint.
Thank you, I apologize but I did this before youtube introduced HD.
Great video, I use this as a reference a lot when I am rigging in maya and forget something
lot of thanks . . .