Autodesk Maya Tutorial – Treasure Chest Modeling, Texturing, lighting


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Autodesk Maya Tutorial – Complete Low Polygon Treasure Chest Modeling, Texturing, lighting.

Get textures : http://3dextrude.weebly.com/download-files.html

or

http://www.cgtextures.com/

A series of videos showing how to model, texture, and light a low polygon Treasure Chest. This video is intended for intermediate maya users who know how to navigate and know how to create really simple models. I will be using many of the tools available in maya for modeling. After the modeling process is complete, I will show you how to UV this particular model. Once the modeling and UV unwrapping process is completed, I will proceed to texture the model using the latest version of adobe photoshop cs6.

Enjoy. Questions and comments are encouraged! Create your own website : http://www.weebly.com/link/6KXeZQ

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18 responses to “Autodesk Maya Tutorial – Treasure Chest Modeling, Texturing, lighting”

  1. can you pls explain the command in 11:54 ,how did you separate a single mesh into two.that is how did you separate the top from bottom.i am using maya 14, i tried it but nothing seems to occur.pls guide

  2. …Yo just for your future reference, if you're really doing this video to help others, than maybe you should consider a more detailed explanation of your thought process, (step-by-step-man) instead of assuming everyone's skill level.
    You leave out a lot of important information about functions used, for example, but great video though.Quite informative.
    No one knows what skills you expect, hence all the question about what tools you're using.

  3. For the Treasure Chest side knob, it doesn't turn into a straight line when I use cylindrical mapping, I set the attribute to 90 but it still ends up looking like "~~" instead of a straight line.

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