Avatar presentation at Autodesk University


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http://www.autodesk.com/modernpipeline Academy award winning producer Jon Landau talks about how Autodesk’s Digital Entertainment Creation tools were essential elements in the creation of Avatar at Autodesk Univeristy 2009. Avatar producers and their production teams used Autodesk Maya and MotionBuilder to pioneer many virtual filmmaking techniques that are now making their way into leading feature films and games cinematics.

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34 responses to “Avatar presentation at Autodesk University”

  1. Because you're looking at the unrendered version of the animation in the software, like at 4:48. 3D/CGI software has to calculate all of the lighting & shading, textureing, ambient occlusion settings in the scene and the software cant do this in realtime during the animating process, so these shots you're seeing havent been fully rendered yet.

  2. no i believe in opensource… because you can do what you want there are no rules on there software and they don't own every thing you make… so im not wasting my money on things i can get for free 😉

  3. Still not the point… My computer is still not nearly powerful enough; Its not just multi-core processing. My measly i5 can barely handle Maya dynamics

  4. the one you see is the low poly character. so that it could render in real time. after that there will increase the polys for more detail character that you see on TV. i am a 3d artist my self.

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