• Wednesday , 27 May 2020

Baking a single image from multiple textured objects in Blender using Blender Render

Code Canyon

https://i.ytimg.com/vi/spPX3JZOtRc/hqdefault.jpg



I wanted to show the process of UV mapping, assigning unique materials and texture maps and then using the Texture Atlas add-on to combine multiple objects into one image, known as an Atlas Map.

My apologies if I am a little scatter-brained and tongue tied on this one…I shouldn’t record a tutorial at 2 a.m. apparently 🙂 I also should have created some more appealing test textures….man those are ugly..sorry about that.

See my other tutorial for doing this same thing using Cycles Render Engine


source

3d Ocean

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23 Comments

  1. Achie Patrice Brouh
    December 1, 2018 at 23:23

    Hi Bryson! I successfully made a texture atlas for 4 models as you did and it works fine in Blender. I exported the models to Unity, I create a material and I added the texture atlas in albedo slot in that material. When I apply the material to one model, all the entire texture atlas is drawn on this model. How to fix it? Thanks

  2. ROOM 23
    December 1, 2018 at 23:23

    thank you

  3. Purpl3 Grape
    December 1, 2018 at 23:23

    Hah, just pointing out that blender's setting 'Resolutiom' is a typo

  4. yamabamlo
    December 1, 2018 at 23:23

    Hi, thanks for the tutoral / step-by-step … this is the only one that really explained in a way I could follow and understand, thanks for your effort making this video.

  5. sleekdigital
    December 1, 2018 at 23:23

    OK, but you went from having the efficient use of same texture/UV for each side to repeating that texture for each side… wasting lots of texture space. What if you really did want the same texture on some/all sides (preserve the overlapping UV's when moving to the atlas)?

  6. Sydney Walz
    December 1, 2018 at 23:23

    Great tutorial last thing I had to do was Save Image (UV atlas) / save as png   in order to have it to use on in 3Dcoat .

  7. Epic Randomness
    December 1, 2018 at 23:23

    I'm so dumb, I was just sat here looking at my screen for the longest time thinking what I did wrong, then I realized I forgot to even set the bake mode.

  8. Andrew Smith
    December 1, 2018 at 23:23

    Huge thanks for this video mate. I'd got so close to figuring it out for myself, but I didn't know to change the material texture mapping to the original UVMap. It was driving me crazy! 🙂

  9. smashballsx88
    December 1, 2018 at 23:23

    I have a model that has no UV map, but textures that are already mapped to fit the model. This model has about 5 textures inside separate materials to fit each non-uv mapped piece.

    Is it possible to make Blender generate a UV map and a single texture that combines all the other textures into a single mapped image?

  10. FireCrewGAMING
    December 1, 2018 at 23:23

    I know this is late but thank you so much, this really helps!

  11. Gakumerasara
    December 1, 2018 at 23:23

    If I have several objects with UV textures applied, is there a way to bake them all using a similar technique? I've followed this guide all the way through, but I'm not sure how to map the original UVs onto the atlas UV since I'm not using materials. or… is there a way to apply a complex UV to a material so I can bake it? I'm very confused and not-at-all experienced with Blender. Thanks.

  12. Fathallah Ilyes
    December 1, 2018 at 23:23

    thunk you, this methode work with all objects ? because it didn't work with car object ?

  13. Neil Avery
    December 1, 2018 at 23:23

    Thanks a lot. This is the first Texture Atlas tut that I've understood.

  14. Richy Stripxssons
    December 1, 2018 at 23:23

    nice, what happened if I use Averagen island scale and then pack island from my UV? I think wherever I use this stuff, the texture really change and even the color grid, I prefer the colour grid with full of symetrical size, but I think when someone use texture atlas, might consider the av.island scale and pack island, sometimes makes trouble.

  15. Breanna Lemons
    December 1, 2018 at 23:23

    oh thank god!! I've been stuck for days! Thank you so much

  16. HigashiBashi
    December 1, 2018 at 23:23

    Does this method work well with Cycles as well?

  17. William Beard
    December 1, 2018 at 23:23

    Hi Bryson
    , Will this work if I have already made my model (a building). I have been trying to texture it for about a week but cant do it.It has lots of separate parts that need different textures. All the tutorials I have seen are about multiple textures on a single object and I need to put multiple textures on multiple objects.

    Thanks

  18. Mihail Georgescu
    December 1, 2018 at 23:23

    Thank you very much sir! Cheers!

  19. noilex
    December 1, 2018 at 23:23

    Thanks for sharing! What's the menu called that pops up on your screen when you press TAB?

  20. Bryson Jack
    December 1, 2018 at 23:23

    +Luca Crisi Yeah, at the 1 minute and 26 second mark I am dragging a window over from my second monitor. If you don't have a second monitor and drag and drop isn't really an option then you can just press the Open button in the UV/Image Editor and browse for your files that way.

  21. Luca Crisi
    December 1, 2018 at 23:23

    "drag over the 1, the 2, …" ????? where do these images come from? Do you have a second monitor? It's not shown, though!

  22. finnjaeger
    December 1, 2018 at 23:23

    Thank you, this helped a lot.

  23. Paweł Wardecki
    December 1, 2018 at 23:23

    nice flow, thank You

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