• Thursday , 14 December 2017

Basic bipedal character rigging setup in Maya – Part 3 of 8

Code Canyon

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In this tutorial series you will learn a basic way to rig a bipedal character. Stepping through the joint creation process through to the creation of IK an supporting animation helpers.. this tutorial ends in a basic rundown on how to paint skin weight for deformation.

This tutorial will be followed at a later date by and advanced setup tutorial..

source

3d Ocean

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