Basic FK Arm Rigging in Maya Tutorial 1


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http://jamiebrock.webs.com/

Difficulty: Beginner

In this tutorial we will explore some basic ways to rig an arm in Maya. First we will add in a simple joint chain, bind the skin to the bones then add in some control objects which we will constrain the joints too. Finally we will make sure everything is neatly organised by grouping and locking/hiding unneeded channels.

Plans for the next tutorial is to show how to rig a human hand and add in custom attributes using Set Driven Keys or the Connection Editor.

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