https://i.ytimg.com/vi/doazrHltwa0/hqdefault.jpg
MODO provides a modeling experience that is fast and intuitive, and one that encourages experimentation. It’s a 3D sketchbook where your ideas can thrive. This is made possible buy the flexible material of the polygon, a material that can be easily edited and deformed allowing you to explore and visualize your ideas. Find out more here: http://www.thefoundry.co.uk/products/modo/
Bike images by Ross Mansfield and Ten24
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26 responses to “Basic Modeling Tools – MODO for Design Ideation”
very nice :O
why is it so ovious that modo and blender share common UI and features. I have been using blender for a while now and it literaly tock me about 1 week or less to learn modo. blender and modo it is.. finallly a software i can use and people take it seriously without having to use boring 3Ds max or " I dont care about modelling only animation – maya" lol
what did he do at 1:30 to create the path? Anybody know?
Very cool!
Modo is still lightyears away from being a reliable 3d creation tool. As such will never pay the outrageous price. If the development will continue like this, Modo will end-up in the discarded software bin. The devs don't seem to be very interested to really develop, but rather to fool people into buying newer iterations.
Wow! Could someone please tell me what they used for rendering and where I could learn? these renders look AMAZING :O
Modo or C4D?
ОООООООчень мерзкий голос
I like modo but tutorials are too short to make people understand about modo
Please give us full tutorials on how to model things
Modo is an incredible package which leads the field in so many ways. lookup meshfusion people.
wow modo reminds me so much of blender.
I love the look of Modo will try it. Currently using 3ds Max 2015 and Blender to teach with. Ths cost of 3ds Max is making me look at other more honed solutions to my needs.
That's Blender with better marketing.
modo is like blender on steroids.
They are selling subdivision-surface-modeling as ground breaking workflow approach to save you from project deadlines.
why the world is getting filled with software's 🙁
maya,3ds max,softimage,cinema 4d,blender…modo…
Why ???
I just don't understand why such a company like foundry did not use proper recording and sound cleaning for voice… chewing sounds, urgh
There's a large, LARGE number of videos on Luxology's site on using modo. While I don't think there's any videos for moving from another app to Modo, the idea there's not a lot of training materials just isn't accurate.
I really like luxology attitude, but really, modo for modelling is very awful compare to XSI or even blender. Too many tool for doing similar job. IMO topology pen is a good move (press shift+mouse click and extrude an edge, click left mouse button and extruding an entire loop of edge, press middle mouse and add a loop etc) The actual tool set force you to cage in a convulsed way tools too many times: a split tool for edge, another different for point, a tool for add a single point (!) etc. etc
are there any full length tutorials featuring the models in these videos? Is so where can I purchase them.
Thanks
Luxology website. VideoTutorials section.
Modo is a good software but seriously, where to start?
MODO is a package with a very different set of features, although there are some similarities like being able to sculpt. It was not designed to replace ZBrush.
I dont know why i would invest in a second zbrush. Just my opinion
never heard of zbrush?