https://i.ytimg.com/vi/TeYU6HqhO00/hqdefault.jpg
Using the Smoke simulator I made this Flame Thrower effect. A in depth tutorial will be coming hopefully in the upcoming weeks showing how to create smoke and flames. Originally I was following Blender Guru’s guide but found some places of improvement and this is my results. ENJOY! 😀
source
21 responses to “Blender 2.5 Flame Simulation”
That uses a rendering/simulating method that is built around cutting corners for speed. But what developers and engineers can do now to bring almost ray-trace like effects to unsuitable hardware is phenomenal. Even if it is extremely taxing on game engineering budgets. An engine built off the cycles rendering method would require much less attention in the engine setup stages. But that's out of reach of all but a class 500 supercomputer in real time.
Have you seen some of the footage from the unreal engine 4? It's not far off.
Could be done now, You just need 2 GPUs for rendering and another 2 for physics. I'm sure the results would be spectacular.
Looks more like a lava substance how did get those results
Cool…
sweet jesus. videogames might have this sort of realism in the next decade or so.
I have not attempted to do so. I just started with cycles a few weeks ago (my first piece is my YouTube Channel background). I am not particularly good with the program.
even than you cant render volumetrics in cycles.
2.5 doesn't have cycles.
I dont know how u got this shot or who that was standing in the shadows taking a leak but I wouldnt want to mess with him.
can I use this clip?
How long did this take to render out?!
Pyro
Nuff said
oh man i hate it when i pee and it goes like that…
is it possible to get a tutorial?
AW GAWD! I love it!!!
would be cool if they used this in games…
This video would be an excellent PSA for Genital Warts.
ok, you are really a sweet guy.
Andrew Price 🙂
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