• Monday , 6 April 2020

Blender 2.58/2.59 Fedora Hat Modeling Tutorial

Code Canyon

https://i.ytimg.com/vi/NTdQATTJXyk/hqdefault.jpg



3rd revision of my Blender Fedora Hat modeling tutorial on Blender 2.58

source

3d Ocean

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43 Comments

  1. antuan734
    March 11, 2018 at 18:28

    Blender 2.76b doesn't have the knife midpoints option. The 2 it does offer are greyed out. Did search for KNIFE and also MIDPOINTS but found nothing under PREFERENCES. Adjusted Verts manually.

  2. D3erth
    March 11, 2018 at 18:28

    You are damn AWASOME ! Thank You great work .

  3. Edoan Rodrigues
    March 11, 2018 at 18:28

    Great tutorial, i learn a lot

  4. CR7NEYMAR
    March 11, 2018 at 18:28

    subdivide makes lots of polygons though

  5. Max Jackson
    March 11, 2018 at 18:28

    m'blender

  6. iMacJames
    March 11, 2018 at 18:28

    Very nice!

  7. Richard Palmer
    March 11, 2018 at 18:28

    I'm using Blender 2.76b. I follow your tutorial up to the point of bisecting the 8-sided cylinder. At that point, my view has no interior wedges and when I delete, it removes not only the left faces but also the top and bottom face. Is there a missing step or setting that has changed with this later version?

  8. Bryan Ibrahim
    March 11, 2018 at 18:28

    so what's the main difference between using a knife tool and and cutting an edge loop?

  9. Zaky Akr
    March 11, 2018 at 18:28

    dude why i don't have strings on the top from side to the middle??????

  10. Blondie SL
    March 11, 2018 at 18:28

    This is one of the best presented tutorials on Blender that I've seen.  You explain it clearly and slowly.  I love the large green mouse/keystrokes display.  I will be watching your other videos as well.  I wish others who make Blender tutorials were as clear to understand for we new people.  😉

  11. Benedikt Müssig
    March 11, 2018 at 18:28

    Great! Exactly what I needed!

    But one thing. You have to change the cylider top in newer versions of blender like the one I'm using.

  12. Sean Cassell
    March 11, 2018 at 18:28

    i only have mouse with a left and right button and mouse wheel
    how do I look around?

  13. StrangeDew
    March 11, 2018 at 18:28

    Are you Singaporean? You have "The Accent" :3

  14. Diamondbladefighter
    March 11, 2018 at 18:28

    How do I import this into tf2

  15. Freddy Juarez Coria
    March 11, 2018 at 18:28

    nice hat !

  16. Funny-O
    March 11, 2018 at 18:28

    Thanks! it worked i am going to import it into tf2!

  17. Funny-O
    March 11, 2018 at 18:28

    lol its allright all i just remade it

  18. weeliano
    March 11, 2018 at 18:28

    Go to your C:tmp folder, you should be able to find the last auto saved version of your work.

  19. Funny-O
    March 11, 2018 at 18:28

    fuck all i did was change my vertices to 34 and blender closed

  20. Funny-O
    March 11, 2018 at 18:28

    Thumbs up if most of you are here because of tf2

  21. G. Perry
    March 11, 2018 at 18:28

    When you create the cylinder, make sure the "Cap Fill Type" is Triangle Fan (in "Add Cylinder" menu)

  22. weeliano
    March 11, 2018 at 18:28

    Hmmm I am unable to reproduce the checkboxes you mentioned, could you describe exactly what you did? Around which point of the video did you get stuck, and can you tell me what are the keys you pressed.

  23. Jalvlie
    March 11, 2018 at 18:28

    I am actually using the newest version.

  24. weeliano
    March 11, 2018 at 18:28

    Hi MsJalvlie, are you using the latest version of Blender? Due to the ever changing and upgrades of Blender, sometimes the tools function may change a bit. Try downloading version 2.68a and try again. The latest Knife tools are very powerful. Select your mesh object, Press Tab key to go to edit mode, press K and click on the edges to start cutting. When you press K to activate knife tool, the options will be displayed at the tools menu below.

  25. Jalvlie
    March 11, 2018 at 18:28

    I can't do knife cut midpoint, cause when I press K and finish the cut, I get the Knife Topology tool which gives me two greyed out checkboxes called Occlude Geometry and Only selected. So I have no idea what to do here…

  26. Cyrus Emerson
    March 11, 2018 at 18:28

    Your tutorials are so helpful, thanks for putting them out. 🙂

  27. weeliano
    March 11, 2018 at 18:28

    Watch and observe carefully the 2 green boxes on the top right of the screen and take note of the keystrokes and mouse clicks.

  28. SuperAnimeChicken
    March 11, 2018 at 18:28

    when I make the cylinder, and I do tab and z and a, it doesn't come up with the faces or the top and bottom, so when I select it, and I delete faces, nothing happens. (im new with blender so telling me would really help me out

  29. weeliano
    March 11, 2018 at 18:28

    It really depends, for closeups of your game characters in cut scenes, you want a higher subdivision count, however during game play, you may want to create several versions, from high to low. High when the object is near the camera and low when it is far away. Some game engines support dynamic Level Of Detail (LOD) changes based on distance from the camera (gamer's point of view)

  30. iroveashe
    March 11, 2018 at 18:28

    But to use it in a game I'd have to apply all the modifiers and that would mean a really high polygon count, right? Or is the result a normal number of polygons for game objects?

  31. weeliano
    March 11, 2018 at 18:28

    Oh no, you can definitely use it for games, just that you need to control the amount of subdivision levels. You don't want the hat to have too many polygons until it is too heavy for the game engine to handle, at the same time you don't want it to be too low to look like graphics from the 1st gen Sega Virtua Fighter era.

  32. iroveashe
    March 11, 2018 at 18:28

    I love how detailed your explanations are, very good. But I have a question: by the end you mention how it can't be used for a game because of all the modifiers. The mirror can be solved by applying it, and it sounds like you were going to give a solution for the other modifiers. If I tried to put this in a game what would happen?

  33. weeliano
    March 11, 2018 at 18:28

    You are most welcome, do check out my Homburg Hat tutorial, it is the latest version of my Hat tutorial series.

  34. Ariane2655
    March 11, 2018 at 18:28

    Man, I am so glad I found your channel. Your tutorials are really very good, your explanations are very clear. I learn a lot from you!
    Thanks a lot.

  35. George Washington
    March 11, 2018 at 18:28

    tf2

  36. weeliano
    March 11, 2018 at 18:28

    I see, you have an extra edge loop sitting on top of each other on the base. Switch to edge selection mode "Ctrl + Tab" and select edge, then ALT+ Right Click to select the edge loop. Press X and select delete Edge Loop.

  37. Mastaminds
    March 11, 2018 at 18:28

    I don't think that's answering my question, Here is my problem in picture form: i.imgur DOT com/0tbcW.jpg where the rim and the top meet, it doesn't curve into each other as yours did when you did the subdivision modifier. It just stays flat.

  38. weeliano
    March 11, 2018 at 18:28

    Go to 26:40 of the video

  39. Mastaminds
    March 11, 2018 at 18:28

    Did you say to add the solidify modifier in this video? if so could you specify the time?

  40. weeliano
    March 11, 2018 at 18:28

    Did you apply the Solidfy Modifier and adjust the thickness value? You might want to check out my Homburg Hat tutorial on my channel. Cheers!

  41. Mastaminds
    March 11, 2018 at 18:28

    The bottom of my hat didn't curve into the rim of the hat, it's all just flat. How can I make it curve into each other?

  42. Synergy
    March 11, 2018 at 18:28

    This is pretty helpful. Thanks

  43. Hopperruss
    March 11, 2018 at 18:28

    I have a idea 😀
    ' The Hotday Licker '
    Level 1-100 food
    On hit : Froze for 5 second
    When frozen : -30 damage
    Are you so hot when you are under the sun? Try this!

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