Blender 2.6 Tutorial 12 – UV Mapping (Image Textures)


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In this video I demonstrate and explain how to ‘unwrap’ a model by creating seams, how to export tat mesh’s UV map into a graphics editor like Photoshop, paint a texture, then bring the image back into Blender to apply to the object.

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34 responses to “Blender 2.6 Tutorial 12 – UV Mapping (Image Textures)”

  1. I'm using 2.76 and a lot of the UI panels for textures and materials are no longer the same. I've gone though this step by step and matched it as closely as possible (given that some of the tools are no longer there) and I can't get this working.

  2. This does justice to the Blender render, but how would I do this in Cycles render? I have been creating all of my projects in cycles and I don't know how to add texture maps to them.

  3. How would I do this with a  non-cube shaped model? I'm making a sword and when I try to UV unwrap, it says it's a nonuniform mesh and that unwrapping will operate on a wrong size scale or something like that.

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