• Monday , 11 December 2017

Blender 2.6 Tutorial 16 – Lighting & Rendering

Code Canyon

https://i.ytimg.com/vi/4UL28bEABR0/hqdefault.jpg



In this video I talk about Rendering, the benefit of using ambient occlusion, how to speed up renders, and demonstrate how to create a 3-point lighting setup with shadows only being cast by one light.

source

3d Ocean

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