Blender 2.66 Strand Rendering Tutorial – Blender 3D Cycles Hair and Particle Strands


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Hi YouTube!

This tutorial covers the basics of strand rendering in Blender 2.66. Whether you are trying to make hair, fur, grass, or some other effect in cycles this is a great starting point!

Steps:

Open Blender 3D 2.66

Switch to Blender Render (top, default Blender Render)

Enable experimental features under the render menu on the right (normally supported)

Go to the particles menu

Add a particle system

Switch type to hair (from emitter)

——This is enough to get hair——

Remember to adjust the length, amount, segments, root, and tip options. To edit the hair go into particle comb but remember you need to switch back into object mode before rendering or else all strands will be missing.

—–Blender 2.66 Download——-
http://www.blender.org/development/release-logs/blender-266/

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7 responses to “Blender 2.66 Strand Rendering Tutorial – Blender 3D Cycles Hair and Particle Strands”

  1. did you enable experimental features and remember to only use CPU rendering? Also do you have the official 2.66 release? These are the most obvious issues I can think of. Check those and if not I will dig deeper and see if I can help figure it out

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