• Thursday , 6 August 2020

Blender 2.66 Tutorial – The Basics of Cycles Hair

Code Canyon

https://i.ytimg.com/vi/ON7_8hVu9uI/hqdefault.jpg



This tutorial covers the basics if creating and rendering hair in Blender 2.66/2.67.

*** Update *** – Since Blender 2.69 you no longer need to be in Experimental mode to use GPU rendering for hair.

Intro Music by Sardi (me)

source

3d Ocean

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34 Comments

  1. Bobby Friend
    October 8, 2017 at 03:23

    Hey Sardi Pax,thanks for all the tuts you have published and I have watched over the years.Have you done any using ver 2.79 yet? I just stated with the new ver and still getting used to the interface. Thanks again,as always,you do a great job.

  2. Jeremy Cooke
    October 8, 2017 at 03:23

    As always top tutorial but hair isn't always just one colour: gray, white, and dark would be a more normal natural mix.

  3. Mervyn Cadman
    October 8, 2017 at 03:23

    Hi many thanks for the great tutorial found it to be clear and fairly easy to follow although I am a total novice.
    I'm following various hair tutorials because I need to create a badger hair shaving brush and sort of building up some knowledge of creating hair. The hair on shaving brush is like an inverted cone where all the strands are vertical and really dense, as I say i'm a total newbie at Blender I'm loving the software and the tutorials online are amazing, thanks guys just need to spend time studying the Blender workings.

    Regards Mervyn

  4. Alex Xela
    October 8, 2017 at 03:23

    Hi, I don't know why, but when I'm choosing : Particles and then : Hair, I don't have hair, but a lot of cones…why ? : (

  5. Gamegrils ko
    October 8, 2017 at 03:23

    Min 1:55 I not have the option the screencast keys 🙁

  6. Alexa Vilka CGI ART
    October 8, 2017 at 03:23

    Is it possible to have hair self collision in blender?I have seen videos about it…but no tutorials yet

  7. Adam Hensley
    October 8, 2017 at 03:23

    The veiw port isn't showing the color change when I apply the hair in the Materials Section. Although I'm using 2.76 how do I get the color to show up without rendering it?

  8. NEYTZIS
    October 8, 2017 at 03:23

    Is there a way to convert hair particles to a mesh obj and add an armature into it?

  9. MrLucas
    October 8, 2017 at 03:23

    much appreciated 

  10. Gummybear Queen
    October 8, 2017 at 03:23

    That was very informative and I got a lot from it. Great tutorial and I love your accent 🙂 Thanks.

  11. ultrageekChris
    October 8, 2017 at 03:23

    Always learn something new about Blender particle systems with every video I watch.  Thanks much for this Sardi

  12. BlueKroq
    October 8, 2017 at 03:23

    Hello  Sardi Pax, I making models on the moment without hair texture.
    So it is time to go deeper in blender. Time to fix hair to my models.
    I found your tutorial and this is the one I am looking for. Everting you say seems to stick right a way in my brains and will be very usefull for farther experimenting in hair dynamics. This is a good tutorial for the basics of hair dynamics. Usefull information to learn the basics. After some experiments even featers or someting like that is possible. Piniata paper skin and lots of more different stuff is possible. Thanks for the tutorial, it really helps me quik understanding hair dynamics.

  13. Cem Dogan
    October 8, 2017 at 03:23

    Top stuff teaching , it helps a lot really.

  14. Andrew Lane
    October 8, 2017 at 03:23

    You sound sound like Rory Mcgrath. Thx

  15. Astfresser
    October 8, 2017 at 03:23

    Cool! Works similarly in 2.7 with very few exceptions.

  16. Mario AF
    October 8, 2017 at 03:23

    ok, now if I get, thank you very much

  17. Mario AF
    October 8, 2017 at 03:23

    Hello! because when I render in cycles no hair Hair appears to me, however if I in inner hair on the render, why?

  18. Jj052
    October 8, 2017 at 03:23

    when i play the animation the hairs dont fall please help 🙁

  19. Fred mc veigh
    October 8, 2017 at 03:23

    Very well explained.Unlike some people who go on for ever and say nothing.It helped me out a lot.Thanks Sardi Pax:)

  20. Bryce Krispie
    October 8, 2017 at 03:23

    thanks for aiding me in my quest of adding pubes to my giant penis.

  21. jetstream014
    October 8, 2017 at 03:23

    I finally got it! thanks! it was thanks to you that I figured what was the problem with my hair particle system. at first I thought that it had something to do with my quads on my character's head so I made extra sure that ALL of my faces were quads(not triangles) but it still didn't work so I thought that it was some way you model the head but when I saw you pulled out a sphere and added a vertex group and when I compared it to what I did and you did I hit me_I still had mirror image and subdivide surface on so it kept making hairs all over the place. basically it was trying to mirror NOTHING. So all I have to do now is finish my character turn off the modifiers and then load up the hair.

  22. Juju Powers
    October 8, 2017 at 03:23

    Yes please! I think, well probably
    I suck at blender
    And your videos are amazing!!! Everything becomes easy when you do them 🙂

  23. Juju Powers
    October 8, 2017 at 03:23

    Would you be able too do a tutorial on using polygon hair. Im only 13 and trying to get too grips with blender for the movie I and my cousin are planning too make. For one the Norman show the particle system just dont fit the look… thanks! 🙂

  24. Sardi Pax
    October 8, 2017 at 03:23

    Hi J. My first thought is that you may have baked the animation before switching on dynamics and Blender hasn't recognised the change, so it's still playing back from the bake (is there a dark line on the playback bar?), also, make sure you restart the animation at frame 1 to ensure Blender recalculates. Good luck.

  25. Sardi Pax
    October 8, 2017 at 03:23

    Good idea DB. You may want to go to particles settings and click advanced, then set 'Emit From' to vertices. That seems to work more consistently than Faces. Good luck.

  26. dbreardon
    October 8, 2017 at 03:23

    I made a sphere and selected a single face on the sphere for my vertex group but my hair seems to shoot out from multiple nearby faces as well. I was hoping to make an eyebrow and lashes for a model I'm play.

    But this tutorial has certainly been helpful and given me some useful info. Perhaps there are other tutorials that talk a bit more about how to isolate more specific and smaller regions for hair growth.

    Thanksl

  27. TheYoungScientist
    October 8, 2017 at 03:23

    THANK YOU!! I'm making a game and this was a lifesaver!

  28. Sardi Pax
    October 8, 2017 at 03:23

    Hi Meso. The most likely reason is that you are not in 'Experimental' mode under Render settings. While Cycles hair is in development you have to switch the Feature Set from Supported to Experimental to get it to render. Good luck.

  29. meso esmo
    October 8, 2017 at 03:23

    the hair doesn't appear when i render it, what's the problem?

  30. Sardi Pax
    October 8, 2017 at 03:23

    Hi Justin. At the bottom middle of the screen, if you are in default view, you should see a play button. Alternatively press Alt A. Good luck.

  31. Justin James
    October 8, 2017 at 03:23

    What do you click to play the animation while you're setting up the hair?

  32. candyman657
    October 8, 2017 at 03:23

    Thank you very much. This was very informative and showed me just what I needed to know.

  33. Landon Ferguson
    October 8, 2017 at 03:23

    Thanks 🙂

  34. Sardi Pax
    October 8, 2017 at 03:23

    Hi Pastrana. The most likely problem is that you need to set render mode to Experimental, setting is beneath the Render buttons on the right hand menu. Good luck.

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