Blender 2.7 Tutorial # 10 : Intro to Materials & Nodes in Cycles #b3d


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Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:

In this Tutorial #10 I cover:

-How to Change between the ‘old’ Blender internal render engine and Cycles.
-The main benefit of using Cycles over the old Blender render engine.
-How to create a light out of any mesh object (emission material)
-How to add Diffuse and Glossy Materials to mesh objects
-How to add and customize a Mix shader
-How to create material nodes in the node editor window + how to set up a mix shader to combine both diffuse and glossy shaders.

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26 responses to “Blender 2.7 Tutorial # 10 : Intro to Materials & Nodes in Cycles #b3d”

  1. I kinda imagine nodes as individual sound mixing boards, and the final material output as the speaker. For one node, you set the sound you want, and then you plug it in to the mixer. For the second node, you set the sound you want and then plug it into the mixer. The mixer combines the two sounds together, and when the mixer is plugged into the speaker, the speaker plays the combined sounds.

  2. i gotta say ive learned more from you in a week in blender than i have trying it myself almost all my life , you are top notch my friend , i subscribe , like, and share

    the only thing i wish is for you to do more advanced things as a different playlist like for instance advanced modeling , texturing , shaders, realism, and more

    i hope you take it into consideration , have a good day

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