• Tuesday , 20 August 2019

Blender 2.7 Tutorial #11 : Intro to Lighting & Rendering in Cycles #b3d

Code Canyon

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Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:

In this Tutorial #11 I cover:

-How to allow material colors to display in a 3D viewport window.
-How to light a scene without any lights (world material)
-3 types of lamps: Point, Sun, and Area, and their differences
-using lamps with nodes, including how to change a lamp’s falloff.
-How to render a scene
-How to switch to the camera’s perspective in the 3D viewport
-How to ‘Lock Camera to View’ so that you can adjust/move the camera simply by orbiting/zooming/panning through the ‘lens’ of the camera.
-How to adjust the samples of the final render and the ‘rendered’ viewport shading mode to eliminate graininess.
-How to render to a new window (instead of a render taking over a current area of your screen)
-How to adjust the resolution of your rendered image size
-How to save rendered images.

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source

3d Ocean

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