• Saturday , 21 October 2017

Blender 2.7 UV Mapping 3 of 4

Code Canyon

https://i.ytimg.com/vi/SXyIhYcYmoo/hqdefault.jpg



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Let’s UV map a character. In this video we begin by UV mapping the head. I go over using Pinning and Live Unwrap, as well as the Proportional Editing tool.

Next Video: https://youtu.be/E1DHPEHleTQ
Previous Video: https://youtu.be/42XCrtxvhyM

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25 Comments

  1. Fluxy_ Venom
    July 19, 2017 at 18:44

    How does he get the edges to be rounded like that?

  2. vickie vik
    July 19, 2017 at 18:44

    You are awesome.. UV mapping has been for me one of the most complex things to understand in 3D… there is none other except Cycles Material nodes and Texture Baking…

    But you made that simple to understand and utilize it to full performance…
    Million Thanks Bro…

  3. Steve Anston
    July 19, 2017 at 18:44

    I understand the checker texture BUT how do we draw, paint or photo a REAL face on it?? That's what I don't get.

  4. SageFox
    July 19, 2017 at 18:44

    none of those tools works for me , last blender 2.74a i think

  5. SageFox
    July 19, 2017 at 18:44

    doesn't work for me

  6. Rone Fora
    July 19, 2017 at 18:44

    A superb series! Thanks for the help!

  7. Donny M
    July 19, 2017 at 18:44

    Why cant one unwrap the front of the face first then unwrap the neck after. That way we can get a nice large workable area to do the face ? ? I will keep watching.

  8. atek shaikh
    July 19, 2017 at 18:44

    I love ur video and have a question i have posted the question in blender stack exchange but i did not get the answer from them this is the link http://blender.stackexchange.com/questions/67170/why-does-the-uv-texture-looks-blurred
    can u plz give me suggestion where im going wrong . Thanks for the video

  9. Doomsday Tuther™
    July 19, 2017 at 18:44

    I always thought that is you are going to paint onto a mesh you do not need the UV mapping to be even.

  10. Edward Smith
    July 19, 2017 at 18:44

    hey lile, i watch your videos all the time.Hey after u, shift H and uv map a sertain part.How do you save all the part so they are seprate on the uv map. When i export.

  11. Vicy Maya
    July 19, 2017 at 18:44

    Thanks

  12. ARMOR LEBIHAN
    July 19, 2017 at 18:44

    Hi. you didn t tweak the projection mode? (few years ago I saw a demostration of SOFTIMAGE XSI, and the cg artist was using various set of projection each one oriented to match optimizly the topolgia. Does this kinf of process can be appply with bledner ?

  13. Berk Erdag
    July 19, 2017 at 18:44

    So if I have a seamless texture then I don't have to worry about marking seams? Or did I get the seam logic wrong?

  14. DonTako
    July 19, 2017 at 18:44

    Thank you

  15. Daniel McCreary
    July 19, 2017 at 18:44

    theres a face only a mother could love.

  16. Ralf Vench Billones
    July 19, 2017 at 18:44

    My blender doesn't have a image texture on nood mode. How can I get it?

  17. Greg Stevens
    July 19, 2017 at 18:44

    Dude this is super helpful I never knew about pinning thank you!

  18. Leprechaun Studios
    July 19, 2017 at 18:44

    Help I don't know how to uv map this? https://twitter.com/LeprechaunCorp/status/655023883825905665

  19. Cristian Carrizo
    July 19, 2017 at 18:44

    jajajaja… like because you character is angry… jajaja XD

  20. George Baitar
    July 19, 2017 at 18:44

    Hello 
    i need help when I scroll down with my mouse wheel there is no white circle T_T how can i fix thast problem

  21. Pooja Shah
    July 19, 2017 at 18:44

    Hi Darrin! Thanks so much for your video tutorial!

    When I am pinning my vertices and trying to move them around (using the "G" key), sometimes the pinned vertex itself will move but the rest of the mesh will not. This seems to happen sporadically, as sometimes the mesh does move/scale with the pin, but sometimes it does not. Do you know why this could be?

  22. SinbliminalSinSation
    July 19, 2017 at 18:44

    I d like to see one on water and glass objects.

  23. gunsanddouche
    July 19, 2017 at 18:44

    My mesh only unwraps as half. It looks like it's a side view of my mesh, but it doesn't show both sides. What can I do?

  24. Mircea B.
    July 19, 2017 at 18:44

    Hello 
    Can I Unwrap & Texture Paint Half of the Mesh and apply Mirror Modifier in the end? Thanks' Mic

  25. JohnnySkillish
    July 19, 2017 at 18:44

    Man, I love Blender, but it is SO hard in the learning curve dept. Just knowing that you NEED TO KNOW something is the thing. THEN how in the world to do it. I've spent a week simply trying to figure out how to use the proportional editing tool to curve the inside bottom of a glass and STILL don't have it! LOL I saw it here again and can't figure out in which order, and which buttons to press in the right combo to accomplish this. ANY help is appreciated in this dept. Although, I'm at least seeing what Blender can do with these vids to help answer some of the "need to know, to know, to do." stated above. Thanks for another GREAT VID!

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