Blender 2.71: Road and terrain tutorial


https://i.ytimg.com/vi/BJeV8djtlyU/hqdefault.jpg



See how to fast create a mountain road. See improved method with Array modifier and Curve.

Download final file https://drive.google.com/file/d/0B101nEQ77ftbRFRDN3BWSHY3UEk/view?usp=sharing

00:00 overview
00:14 modeling and texturing a road segment
02:16 sculpting terrain
03:43 path on flat areas
05:00 using Shrinkwrap modifier for matching land to the road
07:00 editing nurbs curve
07:55 adding the road
09:55 final corrections

Texture comes form http://cgtextures.com

Thanks for watching. I’m waiting for Your comments!

source


39 responses to “Blender 2.71: Road and terrain tutorial”

  1. Piotr, your tutorials are terrific. Thank you so much. Here is my version of Snowy Road:
    https://www.flickr.com/photos/rootlessagrarian/32237493275
    I found it challenging but really fun. Hope you like my elaborate snow material 🙂 I thought the "shrinkwrap" method of making a road cut/bank is incredibly clever, I would not have thought of it and the result is very convincing.

    The one thing I still do not understand is why the array element (road surface section) that I built had to be rotated 90 in Y before applying the curve mod! when I applied the curve the first time, the "road" was vertical in cross section (i.e. looked like a fence or wall, not a road). When I undid everything and rotated the original road section 90 in Y, the road was a flat ribbon as it should be. In other words it seemed like the NURBS path introduced a 90 deg rotation, even though I had the origins co-located and drew my NURBS path from above (top ortho). I can live with this, but I wish I understood why it does that.

    EDIT: https://developer.blender.org/T27489
    answers my question, I hope it unconfuses others as well.

  2. How did you achieve the camera fly along the road animation in the beginning of the tutorial?
    I can make the camera follow the curve but it's only the position of the camerathat's following. I guess what I need is that the camera look at point is following the curve? How did you do it?

  3. Great tutorial, it is one of the best I have found, but the lack of sound and your fast moves makes dificult to catch the whole thing… I need to wacth it twice to understand, and still have doubts.

    5:37 Why did you apply the scale before go for array modifier? 6:33 why did you go to other layer before go for sinkwarp?

  4. Hello,
    For the need of a short film, I need a mountain road with a car that crosses into the night.
    The landscape look like your tutorial : How to Download and Import Real World Land in a blender .

    Do you have the ability to provide this service to me against a small sum of money. If you are interested , write me soon . This is urgent .
    Yours

  5. at 0:28 "KeyStroke" do not show that you are pushing "Shift" to mark the 2 Edges…

    at 01:40  on blender v2.72 … "Use Nodes" is not default, "ON" :D.. did take me some time to find that out to 😀

    So hope this is a smal helper to the others, having same problem as i had 😀

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