Blender 2.73 Blam Camera Mapping Tutorial. Five minutes!


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Five minute Blender 2.73 Camera Mapping Tutorial using the Blam Camera Calibration Addon (version 06) with Blender 2.73 to create awesome Camera Mapped scenes.

For a condensed 90 second tutorial on this please click here:

Sources:

Stock Photo “Road to Nowhere”
http://www.freeimages.com/photo/road-to-nowhere-1350827, all permission and uses granted.

Blam Plugin
https://github.com/stuffmatic/blam
latest build: http://stuffmatic.github.io/

Free HDRI, licence for commercial work also,
http://hdrmaps.com/freebies, all permissions and uses granted.

Addon created by Stuffmatic: Orginal thread here:
http://blenderartists.org/forum/showthread.php?243370-Addon-Camera-matching-add-on-for-modeling-based-on-photographs

Blender is free software. Latest version Blender 2.76 can be sourced here:

Homepage

For more info on camera mapping please watch the following tutorial by Andrew Price:

Notes.

This is a quick intro, Blam also allows you to exactly calibrate your camera to an image through use of drawing parallel and vertical lines on the image with the grease pencil.

If you want to use an image with foreground elements, say a tree or a wall, you will have to go into photoshop and clean up your background plate to remove those elements, otherwise…

you’ll find some pretty whacky stuff happens when you move into the shot past those elements.

That’s another story!

This tutorial was to get you started with this essential Blender Addon.

source


30 responses to “Blender 2.73 Blam Camera Mapping Tutorial. Five minutes!”

  1. Almost all of the entire tutorial was presented in a single sentence!….without the slightest voice inflection. The tutor apparently does not know what punctuation such as the full stop; the comma; semicolon etc means. This necessitates that the listener has to repeatedly replay the tutorial. There are no screen cast keys. It could have been a good tutorial and good tutorials, especially on camera mapping are very scarce.

  2. Hi there. Awesome tutorial!!! 2 things I don't quite understand though: what exactly does the HDRI envirement map do. Is it for what the glossy-shader reflects? How can I create my own? And second: Can I exclude the projected background-image from lightning? I want it to look like the original picture (in brightness and color) in the final render. I only want to light the objects I am animating and cast shadow onto the background-image.

  3. Great tutorial:
    I like the way that extra Blender know-how is mixed in with the main focus (e.g. the way that those bevel segments were added / the function of "Lock Camera to view".)

    When you get a chance to do them,
    look forward to more tutorials!!

  4. hi…………this seems to be a good tutorial but I cant do it.. you started the tutorial wirh a set up already.. tutorials are to teach others step by step .. I am a noob and I don't know what angle you set up that road…you speaking too fast and there is no way to know where you click here and there n I would like to see all the angles of this tutorial but I get lost when go to front ortho.. don't understand that step.. thanks anywat

  5. This is different from the other tutorials that show drawing lines with the grease pencil tool. What is it exactly that Blam does that couldn't be done with the Blender before? I didn't see you calibrate your camera here. Also, I'm confused about the locking camera or locking view. Thanks.

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